VECG Publications

Found 28 publications in '2009'

2009


iWIRES: An Analyze-and-Edit Approach to Shape Manipulation
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH)
[BibTeX]

Modeling Human Color Perception under Extended Luminance Levels
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH) 28(3)
[Web Page] [PDF] [Low-res PDF] [Supplemental Material] [Readme.txt] [Date] [BibTeX]

Micro-Rendering for Scalable, Parallel Final Gathering
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH Asia) 28(5)
[PDF] [BibTeX]

Emerging Images
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH Asia) 28(5)
[BibTeX]

Abstraction of Man-Made Shapes
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH Asia) 28(5)
[BibTeX]

Interactive Reflection Editing
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH Asia) 28(5)
[PDF] [BibTeX]

Shadow Art
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH Asia) 28(5)
[BibTeX]

Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR)
IEEE Trans. on Visualization and Computer Graphics (TVCG) 15(3)
[BibTeX]

Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye
Computer Graphics Forum 28(8)
[PDF] [BibTeX]

Perceptual Influence of Approximate Visibility in Indirect Illumination
ACM Transactions on Applied Perception 6(4)
[PDF] [BibTeX]

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting
IEEE Computer Graphics and Applications 29(2)
[BibTeX]

Approximating dynamic global illumination in image space
Proc. ACM i3D
[PDF] [BibTeX]

IEEE VIRTUAL REALITY 2008 Introduction
Computer & Graphics 33(1)
[BibTeX]

Real-time indirect illumination with clustered visibility
Proc. Vision, Modelling & Visualization
[PDF] [BibTeX]

Unsupervised Intuitive Physics from Past Experiences
ArXiv
[BibTeX]

A perceptual evaluation of 3D unsharp masking
Human Vision and Electronic Imaging
[PDF] [BibTeX]

Presence-enhancing real walking user interface for first-person video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09
[BibTeX]

Message from the program chairs
Proceedings - IEEE Virtual Reality
[BibTeX]

Introductory graphics, revisited
Computer-Aided Design 41(11)
[BibTeX]

Fabricating Microgeometry for Custom Surface Reflectance
ACM Transactions on Graphics (Proc. SIGGRAPH 2009) 28(3)
[Web Page] [PDF] [Low-res PDF] [Slides] [Talk as Quicktime] [Talk as Keynote Sources] [Date] [BibTeX]

A saliency-based method of simulating visual attention in virtual scenes
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
[BibTeX]

Eye gaze in virtual environments: evaluating the need and initial work on implementation
CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE
[BibTeX]

Laguerre minimal surfaces, isotropic geometry and linear elasticity
ADVANCES IN COMPUTATIONAL MATHEMATICS 31(4)
[BibTeX]

Fingerprinting Blank Paper Using Commodity Scanners
Proceedings of the 2009 30th IEEE Symposium on Security and Privacy
[Web Page] [PDF] [Date] [BibTeX]

Mutable mapping: Gradual re-routing of OSC control data as a form of artistic performance
ACM International Conference Proceeding Series
[BibTeX]

Principles of Appearance Acquisition and Representation
Foundations and Trends in Computer Graphics and Vision 4(2)
[Web Page] [PDF on Publisher’s Site] [Date] [BibTeX]

Networked Graphics: Building Networked Games and Virtual Environments
[BibTeX]