VECG Publications

Found 32 publications in '2008'

2008


3D unsharp masking for scene coherent enhancement
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH) 27(3)
[PDF] [BibTeX]

Curved Folding
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH) 27(3)
[BibTeX]

Discovering structural regularity in 3D geometry
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH) 27(3)
[BibTeX]

4-points Congruent Sets for Robust Surface Registration
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH) 27(3)
[BibTeX]

A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH Asia) 27(5)
[Web Page] [PDF] [Date] [BibTeX]

14 Geographical data in mobile applications uses beyond map making
[BibTeX]

Eye-Tracking for Avatar Eye-Gaze and Interactional Analysis in Immersive Collaborative Virtual Environments
[BibTeX]

Communicating Eye Gaze across a Distance without Routing Participants to the Spot
[BibTeX]

A Tool For Replay And Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments
[BibTeX]

Imperfect shadow maps for efficient computation of indirect illumination
ACM Trans. on Graphics (TOG)
[PDF] [BibTeX]

Developable Surfaces with Curved Creases
[BibTeX]

The Implementation of a Novel Walking Interface within an Immersive Display
[BibTeX]

Dense 3D Reconstruction from Specularity Consistency
Proc. Computer Vision and Pattern Recongnition (CVPR)
[Web Page] [PDF] [Date] [BibTeX]

Guest editor's introduction: Special section on virtual reality
IEEE Trans. on Visualization and Computer Graphics (TVCG) 14(3)
[BibTeX]

High-fidelity avatar eye-representation
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Untitled
Presence: Teleoperators and Virtual Environments 17(2)
[BibTeX]

A simple method for estimating the latency of interactive, real-time graphics simulations
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop
IEEE Computer Graphics and Applications 28(2)
[BibTeX]

Message from the program chairs
Proceedings - IEEE Virtual Reality
[BibTeX]

Proposals for Future Virtual Environment Software Platforms
VIRTUAL REALITIES: DAGSTUHL SEMINAR 2008
[BibTeX]

The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment
IEEE Transactions on Visualization & Computer Graphics 14(5)
[BibTeX]

Interactive Global Illumination Based on Coherent Surface Shadow Maps
Graphics Interface 2008
[PDF] [BibTeX]

Workshop Report from IEEE VR 2007: Future Standards for Immersive VR
ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia'08
[BibTeX]

Reverse Engineering Polygonal Meshes Using Discrete Differential Geometry
Computer-Aided Design and Application 5(1-4)
[BibTeX]

An Implementation of a First-Person Game on a Hybrid Network
[BibTeX]

Color Harmonization for Videos
SIXTH INDIAN CONFERENCE ON COMPUTER VISION, GRAPHICS & IMAGE PROCESSING ICVGIP 2008
[BibTeX]

Using tracked mobile sensors to make maps of environmental effects
Personal and Ubiquitous Computing 12(4)
[BibTeX]

A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
ACM Transactions on Graphics (Proc. SIGGRAPH 2008) 27(3)
[Web Page] [PDF] [Video] [Princeton Press Release] [Date] [BibTeX]

Some Useful Abstractions for Re-Usable Virtual Environment Platforms
Proceedings of the IEEE Virtual Reality 2008 Workshop: Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) March 9, 2008 Reno, Nevada, USA
[BibTeX]

Principles of appearance acquisition and representation
SIGGRAPH ’08: ACM SIGGRAPH 2008 classes
[Class Homepage] [Date] [BibTeX]

Symmetry for Architecture
[BibTeX]

Real-Time Urban Visualization: Virtual London Case Study
[BibTeX]