VECG Publications

Found 23 publications in '2006'

2006


Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
Presence: Teleoperators and Virtual Environments 15(5)
[BibTeX]

Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments 15(5)
[BibTeX]

Enabling scalability by partitioning virtual environments using frontier sets
Presence: Teleoperators and Virtual Environments 15(1)
[BibTeX]

Acquisition of Human Faces using a Measurement-Based Skin Reflectance Model
[Web Page] [PDF] [Low-res PDF] [Date] [BibTeX]

Algorithms for Comparing and Analyzing 3D Geometry
[BibTeX]

Processing and editing of faces using a measurement-based skin reflectance model
SIGGRAPH ’06: ACM SIGGRAPH 2006 Sketches
[BibTeX]

Eye-Tracking for Avatar Eye-Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
[BibTeX]

Communicating eye gaze across a distance: comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together
[BibTeX]

Probabilistic Fingerprints for Shapes
[BibTeX]

Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment
[BibTeX]

Analysis of Human Faces using a Measurement-Based Skin Reflectance Model
ACM Trans. on Graphics (TOG)
[Web Page] [PDF] [Video] [MERL/ETH Skin Reflectance Database] [Date] [BibTeX]

Partial and approximate symmetry detection for 3D geometry
ACM Trans. on Graphics (TOG)
[BibTeX]

Interactive Modelling and Tracking for Mixed and Augmented Reality
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

Towards a general model for selection in virtual environments
Proc. IEEE 3D User Interfaces (3DUI)
[BibTeX]

Multiresolution GPU Mesh Painting
Eurographics Short Papers
[PDF] [BibTeX]

The role of posture in the communication of affect in an immersive virtual environment
Proceedings - VRCIA 2006: ACM International Conference on Virtual Reality Continuum and its Applications
[BibTeX]

Progressive skinning for video game character animations
ACM SIGGRAPH 2006: Sketches, SIGGRAPH '06
[BibTeX]

A natural wayfinding exploiting photos in pedestrian navigation systems
Mobile HCI
[BibTeX]

Building expression into virtual characters
Eurographics 2006 - State of the Art Reports
[BibTeX]

Does a Gradual Transition to the Virtual World increase Presence?
IEEE Virtual Reality 2009: Lafayette, Louisiana, USA March 14-18, 2009: Proceedings
[BibTeX]

GPU-Based Ray-Casting of Quadratic Surfaces
Proceedings of 3rd Eurographics Symposium on Point-Based Graphics
[Web Page] [PDF] [Video] [Errata] [Date] [BibTeX]

Interaction Fragments Influencing Collaboration in Distributed Virtual Environments
[BibTeX]

ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications - VRCIA
[BibTeX]