2004 | |
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
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Orchestrating a mixed reality game 'on the ground'
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Supporting Social Human Communication between Distributed Walk-in Displays
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Robust Watermarking of Point-Sampled Geometry
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Post-processing of Scanned 3D Surface Data
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Being there together?
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Registration of point cloud data from a geometric optimization perspective
[BibTeX]
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Estimating surface normals in noisy point cloud data
[BibTeX]
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The Drift Table: Designing for Ludic Engagement
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Navigating Virtual Reality by Thought: First Steps
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Models of Space in a Mixed-Reality System
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An Investigation of Presence Response across Variations in Visual Realism
[BibTeX]
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Uncertainty and Variability in Point Cloud Surface Data
[BibTeX]
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3D Selection Strategies for Head Tracked and Non-Head Tracked Operation of Spatially Immersive Displays
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Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments
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Supporting Mobile Applications with Real-Time Visualisation of GPS Availability
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Data visualization within urban models
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