VECG Publications

Found 12 publications at 'Proc. IEEE Virtual Reality (VR)'

2019


Individual differences in embodied distance estimation in virtual reality
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Perception of Volumetric Characters’ Eye-Gaze Direction in Head-Mounted Displays
Proc. IEEE Virtual Reality (VR)
[BibTeX]

2017


Object Location Memory Error in Virtual and Real Environments
Proc. IEEE Virtual Reality (VR)
[BibTeX]

The AR-Rift 2 Prototype
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Cinematic virtual reality: evaluating the effect of display type on the viewing experience for panoramic video
Proc. IEEE Virtual Reality (VR)
[BibTeX]

2013


Visual Masking Parameters for Virtual Environments
Proc. IEEE Virtual Reality (VR)
[BibTeX]

2010


Is the Rubber Hand Illusion Induced by Immersive Virtual Reality?
Proc. IEEE Virtual Reality (VR)
[BibTeX]

2009


Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
Proc. IEEE Virtual Reality (VR)
[BibTeX]

2008


High-fidelity avatar eye-representation
Proc. IEEE Virtual Reality (VR)
[BibTeX]

2007


The future standards for immersive VR
Proc. IEEE Virtual Reality (VR)
[BibTeX]

2005


Immersiveness and symmetry in copresent scenarios
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Supporting Scalable Peer to Peer Virtual Environments using Frontier Sets
Proc. IEEE Virtual Reality (VR)
[BibTeX]