VECG Publications

Found 10 publications at 'Proc. IEEE VR'

2017

[Inproceedings]

Object Location Memory Error in Virtual and Real Environments
Proc. IEEE VR
[BibTeX]

The AR-Rift 2 Prototype
Proc. IEEE VR
[BibTeX]

Cinematic virtual reality: evaluating the effect of display type on the viewing experience for panoramic video
Proc. IEEE VR
[BibTeX]

2013

[Inproceedings]

Visual Masking Parameters for Virtual Environments
Proc. IEEE VR
[BibTeX]

2010

[Inproceedings]

Is the Rubber Hand Illusion Induced by Immersive Virtual Reality?
Proc. IEEE VR
[BibTeX]

2009

[Inproceedings]

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
Proc. IEEE VR
[BibTeX]

2008

[Inproceedings]

High-fidelity avatar eye-representation
Proc. IEEE VR
[BibTeX]

2007

[Inproceedings]

The future standards for immersive VR
Proc. IEEE VR
[BibTeX]

2005

[Inproceedings]

Immersiveness and symmetry in copresent scenarios
Proc. IEEE VR
[BibTeX]

Supporting Scalable Peer to Peer Virtual Environments using Frontier Sets
Proc. IEEE VR
[BibTeX]