VECG Publications

Found 13 publications at 'IEEE Transactions on Visualization and Computer Graphics'

2018

[Article]

The Effect of Transition Type in Multi-View 360° Media
IEEE Transactions on Visualization and Computer Graphics
WARNING: Missing volume
[BibTeX]

2017

[Article]

Perceptual real-time 2D-to-3D conversion using cue fusion
IEEE Transactions on Visualization and Computer Graphics
WARNING: Missing volume
[BibTeX]

Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering
IEEE Transactions on Visualization and Computer Graphics 23(4)
[BibTeX]

Recovering Functional Mechanical Assemblies from Raw Scans
IEEE Transactions on Visualization and Computer Graphics
WARNING: Missing volume
[PDF] [BibTeX]

2016

[Article]

An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment
IEEE Transactions on Visualization and Computer Graphics 22(4)
[BibTeX]

Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR
IEEE Transactions on Visualization and Computer Graphics 22(4)
[BibTeX]

2015

[Article]

Ergonomics-Inspired Reshaping and Exploration of Collections of Models
IEEE Transactions on Visualization and Computer Graphics 22(6)
[PDF] [WWW] [BibTeX]

The Effects of Low Latency on Pointing and Steering Tasks
IEEE Transactions on Visualization and Computer Graphics
WARNING: Missing volume
[BibTeX]

2013

[Article]

Human tails: ownership and control of extended humanoid avatars
IEEE Transactions on Visualization and Computer Graphics 19(4)
[BibTeX]

2011

[Article]

Guest Editor's Introduction Special Section on the Virtual Reality Conference (VR)
IEEE Transactions on Visualization and Computer Graphics 17(1)
[BibTeX]

2010

[Article]

Exploded view diagrams of mathematical surfaces
IEEE Transactions on Visualization and Computer Graphics 16(6)
[BibTeX]

2009

[Article]

Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR)
IEEE Transactions on Visualization and Computer Graphics 15(3)
[BibTeX]

2008

[Article]

Guest editor's introduction: Special section on virtual reality
IEEE Transactions on Visualization and Computer Graphics 14(3)
[BibTeX]