2019 | |
String-Based Synthesis of Structured Shapes
[BibTeX]
| |
![]() |
Neural BTF Compression and Interpolation
|
2018 | |
![]() |
Single‐image Tomography: 3D Volumes from 2D Cranial X‐Rays
|
PCPNet Learning Local Shape Properties from Raw Point Clouds
[BibTeX]
| |
2017 | |
![]() |
Texture Stationarization: Turning Photos into Tileable Textures
|
![]() |
Practical Capture and Reproduction of Phosphorescent Appearance
|
2016 | |
![]() |
Smart Canvas: Context-inferred interpretation of sketches for preparatory design studies
|
![]() |
Interactive Videos: Plausible Video Editing using Sparse Structure Points
|
2015 | |
![]() |
Replaceable Substructures for Efficient Part-Based Modeling
|
![]() |
Guiding Image Manipulations using Shape-appearance Subspaces from Co-alignment of Image Collections
|
2014 | |
![]() |
Manipulating refractive and reflective binocular disparity
|
![]() |
Content-Aware Surface Parameterization for Interactive Restoration of Historical Documents
|
![]() |
Recurring part arrangements in shape collections
|
![]() |
ShapeSynth: Parameterizing model collections for coupled shape exploration and synthesis
|
3D Timeline: Reverse engineering of a part-based provenance from consecutive 3D models
| |
2013 | |
![]() |
Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization
|
![]() |
Interactive Facades Analysis and Synthesis of Semi-Regular Facades
|
![]() |
Smart Variations: Functional Substructures for Part Compatibility
|
![]() |
Interactive Exploration and Flattening of Deformed Historical Documents
|
2012 | |
![]() |
3D Material Style Transfer
|
![]() |
Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
|
![]() |
A Computational Model of Afterimages
|
2011 | |
![]() |
Computer-Suggested Facial Makeup
|
![]() |
Goal-Based Caustics
|
Shape Analysis with Subspace Symmetries
[BibTeX]
| |
2010 | |
![]() |
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
|
2009 | |
![]() |
Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye
|