2008 | |
The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment
| |
2007 | |
Responses of Participants During an Immersive Virtual Environment Experience
| |
2006 | |
The role of posture in the communication of affect in an immersive virtual environment
| |
Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment
| |
Building expression into virtual characters
| |
2005 | |
A Platform Independent Architecture for Virtual Characters and Avatars
| |
Building Characters: Lessons Drawn from Virtual Environments
| |
Using Breaks in Presence to Identify Usability Issues
| |
2004 | |
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
| |
An Investigation of Presence Response across Variations in Visual Realism
[BibTeX]
| |
2003 | |
The Impact of Avatar Realism and Eye Gaze Control on the Perceived Quality of Communication in a Shared Immersive Virtual Environment
| |
2002 | |
Collaboration in tele-immersive environments
|