VECG Publications

Found 21 publications by 'Steptoe W'

2016

[Inproceedings]

The Impact of a Self-Avatar on Cognitive Ability in Immersive Virtual Reality
[BibTeX]

2015

[Article]

Preliminary findings on the effect of scale transformations on spatial memory in immersive and desktop virtual environments
Cognitive Processing
WARNING: Missing both issue and number
16
[BibTeX]

2014

[Inproceedings]

Presence and Discernability in Conventional and Non-Photorealistic Immersive Augmented Reality
Proc. ISMAR
[BibTeX]

2013

[Article]

Human tails: ownership and control of extended humanoid avatars
IEEE Transactions on Visualization and Computer Graphics 19(4)
[BibTeX]

Acting rehearsal in collaborative multimodal mixed reality environments
Presence: Teleoperators and Virtual Environments 22(1)
[BibTeX]

Multimodal data capture and analysis of interaction in immersive collaborative virtual environments
Presence: Teleoperators and Virtual Environments 22(1)
[BibTeX]
[Inproceedings]

Supporting interoperability and presence awareness in collaborative mixed reality environments
Proc. ACM VRST
[Web Page] [PDF] [BibTeX]

PanoInserts: Practical Spatial Teleconferencing
Proc. ACM CHI
[Web Page] [PDF] [Low-res PDF] [BibTeX]

2012

[Article]

Beaming: An Asymmetric Telepresence System
IEEE Computer Graphics and Applications
WARNING: Missing both issue and number
32
[Web Page] [PDF on Publisher’s Site] [BibTeX]

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
Presence: Teleoperators and Virtual Environments 21(4)
[Web Page] [PDF] [BibTeX]

Multimodal data capture and analysis of interaction in immersive collaborative virtual environments
Presence: Teleoperators and Virtual Environments 21(4)
[BibTeX]

A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership
Frontiers in Neurology
WARNING: Missing both issue and number
3
[Web Page] [PDF] [Publisher Link] [BibTeX]

SphereAvatar: A situated display to represent a remote collaborator
Conference on Human Factors in Computing Systems - Proceedings
WARNING: Missing volume
[BibTeX]

2010

[Inproceedings]

Eyelid kinematics for virtual characters
Computer Animation and Virtual Worlds
[BibTeX]

Lie Tracking: Social Presence, Truth and Deception in Avatar-Mediated Telecommunication
Proc. ACM CHI
[BibTeX]

2009

[Inproceedings]

A saliency-based method of simulating visual attention in virtual scenes
Proc. ACM VRST
[BibTeX]

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
Proc. IEEE VR
[BibTeX]

2008

[Inproceedings]

High-fidelity avatar eye-representation
Proc. IEEE VR
[BibTeX]

2007

[Inproceedings]

Communicating Eye Gaze across a Distance without Routing Participants to the Spot
[BibTeX]

Communicating eye gaze across a distance: comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together
[BibTeX]

2005

[Inproceedings]

Eye-Tracking for Avatar Eye-Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
[BibTeX]