VECG Publications

Found 22 publications by 'Steptoe W'

2016


The Impact of a Self-Avatar on Cognitive Ability in Immersive Virtual Reality
[BibTeX]

2015


Preliminary findings on the effect of scale transformations on spatial memory in immersive and desktop virtual environments
Cognitive Processing 16
[BibTeX]

2014


Presence and Discernability in Conventional and Non-Photorealistic Immersive Augmented Reality
Proc. ISMAR
[BibTeX]

2013


Human Tails: Ownership and Control of Extended Humanoid Avatars
IEEE Trans. on Visualization and Computer Graphics (TVCG) 19(4)
[BibTeX]

Acting rehearsal in collaborative multimodal mixed reality environments
Presence: Teleoperators and Virtual Environments 22(1)
[BibTeX]

Multimodal data capture and analysis of interaction in immersive collaborative virtual environments
Presence: Teleoperators and Virtual Environments 22(1)
[BibTeX]

Supporting interoperability and presence awareness in collaborative mixed reality environments
Proc. ACM Virtual Reality Software and Technology (VRST)
[Web Page] [PDF] [Date] [BibTeX]

PanoInserts: Mobile spatial teleconferencing
Conference on Human Factors in Computing Systems - Proceedings
[Web Page] [PDF] [Low-res PDF] [Date] [BibTeX]

2012


Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
Presence: Teleoperators and Virtual Environments 21(4)
[Web Page] [PDF] [Date] [BibTeX]

Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments 21(4)
[BibTeX]

Beaming: An Asymmetric Telepresence System
IEEE Computer Graphics and Applications 32
[Web Page] [PDF on Publisher’s Site] [Date] [BibTeX]

A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership
Frontiers in Neurology 3
[Web Page] [PDF] [Publisher Link] [Date] [BibTeX]

SphereAvatar: A situated display to represent a remote collaborator
Conference on Human Factors in Computing Systems - Proceedings
[BibTeX]

2010


Lie Tracking: Social Presence, Truth and Deception in Avatar-Mediated Telecommunication
Proc. ACM CHI
[BibTeX]

Eyelid kinematics for virtual characters
Computer Animation and Virtual Worlds
[BibTeX]

2009


Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
Proc. IEEE Virtual Reality (VR)
[BibTeX]

A saliency-based method of simulating visual attention in virtual scenes
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
[BibTeX]

2008


Eye-Tracking for Avatar Eye-Gaze and Interactional Analysis in Immersive Collaborative Virtual Environments
[BibTeX]

Communicating Eye Gaze across a Distance without Routing Participants to the Spot
[BibTeX]

High-fidelity avatar eye-representation
Proc. IEEE Virtual Reality (VR)
[BibTeX]

2006


Eye-Tracking for Avatar Eye-Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
[BibTeX]

Communicating eye gaze across a distance: comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together
[BibTeX]