VECG Publications

Found 239 publications by 'Steed A'

2019


Perceptual Rasterization for Head-mounted Display Image Synthesis
ACM Trans. on Graphics (TOG) 1806.05385
[PDF] [YT] [WWW] [BibTeX]

Individual differences in embodied distance estimation in virtual reality
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Perception of Volumetric Characters’ Eye-Gaze Direction in Head-Mounted Displays
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Rectangular Selection of Components in Large 3D Models on the Web
Proc. Web3D
[BibTeX]

Movement of environmental threats modifies the relevance of the defensive eye-blink in a spatially-tuned manner
Scientific Reports 9(1)
[BibTeX]

I'm a Giant
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19
[BibTeX]

Cyber security threats and challenges in collaborative mixed-reality
Frontiers in ICT 6(APR)
[BibTeX]

Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove
IEEE Robotics and Automation Letters 4(4)
[BibTeX]

2018


FrankenGAN: Guided Detail Synthesis for Building Mass Models Using Style-Synchonized GANs
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH Asia) 37(6)
[BibTeX]

Dataset and metrics for predicting local visible differences
ACM Trans. on Graphics (TOG)
[BibTeX]

A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly Tasks
IEEE Trans. on Visualization and Computer Graphics (TVCG)
[BibTeX]

The Effect of Transition Type in Multi-View 360° Media
IEEE Trans. on Visualization and Computer Graphics (TVCG)
[BibTeX]

Real-Time Collision Detection for Deformable Characters with Radial Fields
IEEE Trans. on Visualization and Computer Graphics (TVCG)
[BibTeX]

The Effect of Chair Type on Users’ Viewing Experience for 360-degree Video
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

Merging Environments for Shared Spaces in Mixed Reality
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

Dynamic HDR Environment Capture for Mixed Reality
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

A Longitudinal Study of Small Group Interaction in Social Virtual Reality
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

Model Retrieval by 3D Sketching in Immersive Virtual Reality
Proc. IEEE 3D User Interfaces (3DUI)
[BibTeX]

Profiling Distributed Virtual Environments by Tracing Causality
Proc. IEEE 3D User Interfaces (3DUI)
[BibTeX]

3D Sketching for Interactive Model Retrieval in Virtual Reality
Proc. Expressive
[BibTeX]

Interaction with Three-Dimensional Gesture and Character Input in Virtual Reality Recognizing gestures in different directions and improving user input
IEEE CONSUMER ELECTRONICS MAGAZINE 7(2)
[BibTeX]

“We Wait” The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience
Frontiers in Robotics and AI
[BibTeX]

2017


Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering
IEEE Trans. on Visualization and Computer Graphics (TVCG) 23(4)
[BibTeX]

From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health
Int J Health Geogr 16(1)
[BibTeX]

Next-Generation Big Data Analytics: State of the Art, Challenges, and Future Research Topics
IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS 13(4)
[BibTeX]

The impact of self-avatars on trust and collaboration in shared virtual environments
PLOS ONE 12(12)
[BibTeX]

Designing for Curiosity in Citizen Science
[BibTeX]

Object Location Memory Error in Virtual and Real Environments
Proc. IEEE Virtual Reality (VR)
[BibTeX]

The AR-Rift 2 Prototype
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Cinematic virtual reality: evaluating the effect of display type on the viewing experience for panoramic video
Proc. IEEE Virtual Reality (VR)
[BibTeX]

3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine
Proc. Web3D
[BibTeX]

2016


An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment
IEEE Trans. on Visualization and Computer Graphics (TVCG) 22(4)
[BibTeX]

Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR
IEEE Trans. on Visualization and Computer Graphics (TVCG) 22(4)
[BibTeX]

Effects of 3D perspective on head gaze estimation with a multiview autostereoscopic display
Int J Human-computer Studies 86
[BibTeX]

glTF streaming from 3D repo to X3DOM
Proc. Web3D
[BibTeX]

Open3D: Crowd-Sourced Distributed Curation of City Models
Proc. Web3D
[PDF] [WWW] [YouTube] [BibTeX]

Ambient Fields: Representing Potential Sensory Information
2016 IEEE 9TH WORKSHOP ON SOFTWARE ENGINEERING AND ARCHITECTURES FOR REALTIME INTERACTIVE SYSTEMS (SEARIS)
[BibTeX]

The effect of environmental features, self-avatar, and immersion on object location memory in virtual environments
Frontiers in ICT 3(NOV)
[BibTeX]

A Comparison of Avatar-, Video-, and Robot-Mediated Interaction on Users’ Trust in Expertise
Frontiers in Robotics and AI 3
[BibTeX]

Virtual reality as an assessment of social cognition in behavioural variant Frontotemporal Dementia: A Pilot Study
[BibTeX]

2015


Preliminary findings on the effect of scale transformations on spatial memory in immersive and desktop virtual environments
Cognitive Processing 16
[BibTeX]

A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications
Presence: Teleoperators and Virtual Environments 24(1)
[BibTeX]

Designing a Demonstrator Virtual Learning Environment to Teach the Threshold Concept of Space Syntax: Seeing from the User's Perspective
HUMAN WORK INTERACTION DESIGN: WORK ANALYSIS AND INTERACTION DESIGN METHODS FOR PERVASIVE AND SMART WORKPLACES
[BibTeX]

Object removal in panoramic media
Proceedings of the 12th European Conference on Visual Media Production
[BibTeX]

Collaboration in immersive and non-immersive virtual environments
[BibTeX]

The Effects of Low Latency on Pointing and Steering Tasks
IEEE Trans. on Visualization and Computer Graphics (TVCG)
[BibTeX]

Ultra low latency dataflow renderer
Proceedings of the 25th International Conference on Field Programmable Logic and Applications
[BibTeX]

2014


3D Timeline: Reverse engineering of a part-based provenance from consecutive 3D models
Computer Graphics Forum (Proc. Eurographics) 33(2)
[BibTeX]

Presence and Discernability in Conventional and Non-Photorealistic Immersive Augmented Reality
Proc. ISMAR
[BibTeX]

Symmetric telepresence using robotic humanoid surrogates
Computer Animation and Virtual Worlds 26(3-4)
[BibTeX]

A gaze-preserving situated multiview telepresence system
Conference on Human Factors in Computing Systems - Proceedings
[BibTeX]

Measuring latency in virtual environments
[BibTeX]

2013


Human Tails: Ownership and Control of Extended Humanoid Avatars
IEEE Trans. on Visualization and Computer Graphics (TVCG) 19(4)
[BibTeX]

Visual Masking Parameters for Virtual Environments
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Acting rehearsal in collaborative multimodal mixed reality environments
Presence: Teleoperators and Virtual Environments 22(1)
[BibTeX]

Multimodal data capture and analysis of interaction in immersive collaborative virtual environments
Presence: Teleoperators and Virtual Environments 22(1)
[BibTeX]

Displays and interaction for virtual travel
[BibTeX]

Supporting interoperability and presence awareness in collaborative mixed reality environments
Proc. ACM Virtual Reality Software and Technology (VRST)
[Web Page] [PDF] [Date] [BibTeX]

XML3DRepo: A REST API for Version Controlled 3D Assets on the Web
Proc. Web3D
[BibTeX]

Design and Implementation of an Immersive Virtual Reality System based on a Smartphone Platform
Proc. IEEE 3D User Interfaces (3DUI)
[BibTeX]

Poster: The Effect of Target Size and Force Feedback on 3D Selection within a co-located visual-haptic Immersive Virtual Environment
Proc. IEEE 3D User Interfaces (3DUI)
[BibTeX]

Behaviour-Aware Sensor Fusion: Continuously Inferring the Alignment of Coordinate Systems from User Behaviour
2013 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) - SCIENCE AND TECHNOLOGY
[BibTeX]

PanoInserts: Mobile spatial teleconferencing
Conference on Human Factors in Computing Systems - Proceedings
[Web Page] [PDF] [Low-res PDF] [Date] [BibTeX]

2012


3D-Printing of Non-Assembly, Articulated Models
ACM Trans. on Graphics (TOG) (Proc. SIGGRAPH Asia) 31(6)
[Web Page] [PDF] [Low-res PDF] [Video] [Date] [BibTeX]

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
Presence: Teleoperators and Virtual Environments 21(4)
[Web Page] [PDF] [Date] [BibTeX]

Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments 21(4)
[BibTeX]

Beaming: An Asymmetric Telepresence System
IEEE Computer Graphics and Applications 32
[Web Page] [PDF on Publisher’s Site] [Date] [BibTeX]

Example-based Road Network Synthesis
Eurographics Short Papers
[BibTeX]

SphereAvatar: A situated display to represent a remote collaborator
Conference on Human Factors in Computing Systems - Proceedings
[BibTeX]

A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership
Frontiers in Neurology 3
[Web Page] [PDF] [Publisher Link] [Date] [BibTeX]

3D Revision Control Framework
WEB3D 2012
[BibTeX]

3D diff: An interactive approach to mesh differencing and conflict resolution
SIGGRAPH Asia 2012 Technical Briefs, SA 2012
[BibTeX]

Preserving gaze direction in teleconferencing using a camera array and a spherical display
3DTV-Conference
[BibTeX]

Visualizing 3D models in aid of public consultation
SIGGRAPH Asia 2012 Symposium on Apps, SA 2012
[BibTeX]

Evaluation of remote collaborative manipulation for scientific data analysis
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
[BibTeX]

2011


Guest Editor's Introduction Special Section on the Virtual Reality Conference (VR)
IEEE Trans. on Visualization and Computer Graphics (TVCG) 17(1)
[BibTeX]

Feature-based vector simulation of water waves
Computer Animation and Virtual Worlds
[BibTeX]

Modelling selective visual attention for autonomous virtual characters
Computer Animation and Virtual Worlds 22(4)
[BibTeX]

Automatic Recognition of Non-Acted Affective Postures
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART B-CYBERNETICS 41(4)
[BibTeX]

A Randomized Controlled Trial of the Effects of Hypnosis With 3-D Virtual Reality Animation on Tiredness, Mood, and Salivary Cortisol
INTERNATIONAL JOURNAL OF CLINICAL AND EXPERIMENTAL HYPNOSIS 59(1)
[BibTeX]

Planning plausible human animation with environment-aware motion sampling
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
[BibTeX]

Preface
Joint Virtual Reality Conference of EGVE 2011 - The 17th Eurographics Symposium on Virtual Environments, EuroVR 2011 - The 8th EuroVR (INTUITION) Conference
[BibTeX]

Affective reactions to visually masked stimuli within a virtual environment
Annual Review of CyberTherapy and Telemedicine 9(1)
[BibTeX]

Introduction to networked graphics
SIGGRAPH Asia 2011 Courses, SA'11
[BibTeX]

Short paper: Exploring the object relevance of a gaze animation model
Joint Virtual Reality Conference of EGVE 2011 - The 17th Eurographics Symposium on Virtual Environments, EuroVR 2011 - The 8th EuroVR (INTUITION) Conference
[BibTeX]

2010


Is the Rubber Hand Illusion Induced by Immersive Virtual Reality?
Proc. IEEE Virtual Reality (VR)
[BibTeX]

A Novel Brain-Computer Interface Using a Multi-Touch Surface
Proc. ACM CHI
[BibTeX]

Lie Tracking: Social Presence, Truth and Deception in Avatar-Mediated Telecommunication
Proc. ACM CHI
[BibTeX]

Special issue: Reflections on the design and implementation of virtual environment systems guest editors' introduction
Presence: Teleoperators and Virtual Environments 19(2)
[BibTeX]

Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Presence: Teleoperators and Virtual Environments 19(1)
[BibTeX]

Eyelid kinematics for virtual characters
Computer Animation and Virtual Worlds
[BibTeX]

Gradual transitions and their effects on presence and distance estimation
Computer & Graphics
[BibTeX]

Networked Graphics
Networked Graphics
[BibTeX]

Preface
Joint Virtual Reality Conf. of EGVE 2010 - The 16th Eurographics Symposium on Virtual Environments, EuroVR 2010 - The 7th EuroVR (INTUITION) Conf., VEC 2010 - The Annual Virtual Efficiency Congress
[BibTeX]

Acting performance and flow state enhanced with sensory-motor rhythm neurofeedback comparing ecologically valid immersive VR and training screen scenarios
NEUROSCIENCE LETTERS 480(2)
[BibTeX]

2009


Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR)
IEEE Trans. on Visualization and Computer Graphics (TVCG) 15(3)
[BibTeX]

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting
IEEE Computer Graphics and Applications 29(2)
[BibTeX]

IEEE VIRTUAL REALITY 2008 Introduction
Computer & Graphics 33(1)
[BibTeX]

A saliency-based method of simulating visual attention in virtual scenes
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
[BibTeX]

Message from the program chairs
Proceedings - IEEE Virtual Reality
[BibTeX]

Presence-enhancing real walking user interface for first-person video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09
[BibTeX]

Eye gaze in virtual environments: evaluating the need and initial work on implementation
CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE
[BibTeX]

Mutable mapping: Gradual re-routing of OSC control data as a form of artistic performance
ACM International Conference Proceeding Series
[BibTeX]

Networked Graphics: Building Networked Games and Virtual Environments
[BibTeX]

2008


Guest editor's introduction: Special section on virtual reality
IEEE Trans. on Visualization and Computer Graphics (TVCG) 14(3)
[BibTeX]

High-fidelity avatar eye-representation
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Untitled
Presence: Teleoperators and Virtual Environments 17(2)
[BibTeX]

A simple method for estimating the latency of interactive, real-time graphics simulations
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop
IEEE Computer Graphics and Applications 28(2)
[BibTeX]

14 Geographical data in mobile applications uses beyond map making
[BibTeX]

Communicating Eye Gaze across a Distance without Routing Participants to the Spot
[BibTeX]

A Tool For Replay And Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments
[BibTeX]

The Implementation of a Novel Walking Interface within an Immersive Display
[BibTeX]

An Implementation of a First-Person Game on a Hybrid Network
[BibTeX]

Some Useful Abstractions for Re-Usable Virtual Environment Platforms
Proceedings of the IEEE Virtual Reality 2008 Workshop: Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) March 9, 2008 Reno, Nevada, USA
[BibTeX]

Real-Time Urban Visualization: Virtual London Case Study
[BibTeX]

Proposals for Future Virtual Environment Software Platforms
VIRTUAL REALITIES: DAGSTUHL SEMINAR 2008
[BibTeX]

Message from the program chairs
Proceedings - IEEE Virtual Reality
[BibTeX]

Using tracked mobile sensors to make maps of environmental effects
Personal and Ubiquitous Computing 12(4)
[BibTeX]

Workshop Report from IEEE VR 2007: Future Standards for Immersive VR
ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia'08
[BibTeX]

The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment
IEEE Transactions on Visualization & Computer Graphics 14(5)
[BibTeX]

2007


The future standards for immersive VR
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments 16(1)
[BibTeX]

Progressive skinning for character animation
Computer Animation and Virtual Worlds 18(4)
[BibTeX]

Understanding and Realizing Presence in the Presenccia Project
IEEE Computer Graphics and Applications 27(4)
[BibTeX]

Interactive modeling for augmented reality
SIGGRAPH Posters
[BibTeX]

Workshop 1: The Future Standards for Immersive VR
VR
[BibTeX]

A Review of Tele-collaboration Technologies with Respect to Closely Coupled Collaboration
International Journal of Computer Applications in Technology 29(1)
[BibTeX]

Responses of Participants During an Immersive Virtual Environment Experience
The International Journal of Virtual Reality 6(2)
[BibTeX]

Message from the program chairs
Proceedings - IEEE Virtual Reality
[BibTeX]

Spatial Social Behavior in Second Life
Lecture Notes in Computer Science
[BibTeX]

An assessment of eye-gaze potential within immersive virtual environments
Transactions on Multimedia Computing, Communications, and Applications 3(4)
[BibTeX]

Mapping carbon monoxide using GPS tracked sensors
Environmental Monitoring and Assessment 124(1-3)
[BibTeX]

Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging
HCI (2)
[BibTeX]

Exploiting Real World Knowledge in Ubiquitous Applications
[BibTeX]

MRUI Adaptation in the Presence of Uncertainty
[BibTeX]

A Method for Predicting Marker Tracking Error
[BibTeX]

2006


Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
Presence: Teleoperators and Virtual Environments 15(5)
[BibTeX]

Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments 15(5)
[BibTeX]

Eye-Tracking for Avatar Eye-Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
[BibTeX]

Communicating eye gaze across a distance: comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together
[BibTeX]

Interactive Modelling and Tracking for Mixed and Augmented Reality
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

Towards a general model for selection in virtual environments
Proc. IEEE 3D User Interfaces (3DUI)
[BibTeX]

ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications - VRCIA
[BibTeX]

A natural wayfinding exploiting photos in pedestrian navigation systems
Mobile HCI
[BibTeX]

Building expression into virtual characters
Eurographics 2006 - State of the Art Reports
[BibTeX]

Does a Gradual Transition to the Virtual World increase Presence?
IEEE Virtual Reality 2009: Lafayette, Louisiana, USA March 14-18, 2009: Proceedings
[BibTeX]

The role of posture in the communication of affect in an immersive virtual environment
Proceedings - VRCIA 2006: ACM International Conference on Virtual Reality Continuum and its Applications
[BibTeX]

Progressive skinning for video game character animations
ACM SIGGRAPH 2006: Sketches, SIGGRAPH '06
[BibTeX]

Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment
[BibTeX]

Interaction Fragments Influencing Collaboration in Distributed Virtual Environments
[BibTeX]

2005


Successes and Failures in Co-Present Situations
Presence: Teleoperators and Virtual Environments 14(5)
[BibTeX]

Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environment Systems
Presence: Teleoperators and Virtual Environments 14(5)
[BibTeX]

Automatic generation of consistent shadows for augmented reality
Proc. Graphics Interface
[BibTeX]

Correcting GPS readings from a tracked mobile sensor
Lecture Notes in Computer Science 3479
[BibTeX]

Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI) 12(1)
[BibTeX]

A Platform Independent Architecture for Virtual Characters and Avatars
[BibTeX]

Walking from thoughts: Not the muscles are crucial, but the brain waves!
[BibTeX]

Immersiveness and symmetry in copresent scenarios
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Interaction Between Users of Immersion Projection Technology Systems
[BibTeX]

Building Characters: Lessons Drawn from Virtual Environments
[BibTeX]

Using Breaks in Presence to Identify Usability Issues
[BibTeX]

Supporting Scalable Peer to Peer Virtual Environments using Frontier Sets
Proc. IEEE Virtual Reality (VR)
[BibTeX]

Lecture Notes in Computer Science
[BibTeX]

Analysis of cost functions and structured light patterns for modern dynamic programming stereo algorithms
IEE International Conference on Visual Information Engineering (VIE 2005)
[BibTeX]

Filtering location-based information using visibility
LOCATION- AND CONTEXT-AWARENESS, PROCEEDINGS
[BibTeX]

Evaluation of Modern Dynamic Programming Algorithms for Real-time Active Stereo Systems
The 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, in co-operation with EUROGRAPHICS: W S C G ' 2005: Short Papers
[BibTeX]

Towards Social Mechanisms of Android Science: A CogSci 2005 - XXVII Annual Conference of the Cognitive Science Society workshop
[BibTeX]

The International Conference on Human Computer Interaction
[BibTeX]

Evaluating Collaboration in Distributed Virtual Environments for a Puzzle-solving Task
[BibTeX]

Rapid Scene Modelling, Registration and Specification for Mixed Reality Systems
[BibTeX]

Managing Multiple Spaces
[BibTeX]

Construction of Collaborative Virtual Environments
[BibTeX]

2004


An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
Computer Graphics Forum
[BibTeX]

Orchestrating a mixed reality game 'on the ground'
Proc. ACM CHI
[BibTeX]

Navigating Virtual Reality by Thought: First Steps
[BibTeX]

Supporting Social Human Communication between Distributed Walk-in Displays
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

Supporting Mobile Applications with Real-Time Visualisation of GPS Availability
Lecture Notes in Computer Science, 3160
[BibTeX]

The Drift Table: Designing for Ludic Engagement
CHI '04: Extended Abstracts on Human Factors in Computing Systems
[BibTeX]

Models of Space in a Mixed-Reality System
Proceedings: Eighth International Conference on Information Visualisation: IV 2004: 14 - 16 July 2004, London, England
[BibTeX]

3D Selection Strategies for Head Tracked and Non-Head Tracked Operation of Spatially Immersive Displays
[BibTeX]

Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments
[BibTeX]

Being there together?
Proceedings - Eighth IEEE International Symposium on Distributed Simulation and Real-Time Applications, DS-RT 2004
[BibTeX]

Data visualization within urban models
[BibTeX]

The 7th Annual International Presence Workshop
[BibTeX]

2003


Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality
[BibTeX]

Lessons from the Lighthouse: Collaboration in a Shared Mixed Reality System
Proc. ACM CHI
[BibTeX]

Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments 10(3)
[BibTeX]

Partitioning Crowded Virtual Environments
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time
Proc. ACM i3D
[BibTeX]

Society Anxiety in Virtual Environments: A Pilot Study
CyberPsychology and Behavior 6(3)
[BibTeX]

Developing a Mixed Reality Co-Visiting Experience for Local and Remote Museum Companions
Human-Computer Interaction: Theory and Practice
[BibTeX]

Experiences with Repertory Grid Analysis for Investigating Effectiveness of Virtual Environments
Presence 2003: the 6th Annual International Workshop on Presence; 6-8 October 2003, Aalborg University, Denmark; programme book
[BibTeX]

Product Review: An Overview of Cluster Solutions for Immersive Displays
Teleoperators and Virual Environments 12(4)
[BibTeX]

e-Science in the Streets: Urban Pollution Monitoring
Proceedings of UK e-Science All Hands Meeting: Nottingham 2-4 September 2003
[BibTeX]

Psuedo-Shadowed Cursors for 3D Interaction
Journal of Graphics Tools 7(3)
[BibTeX]

Social Anxiety in Virtual Environments: Results of a Pilot Study
CyberPsychology and Behavior 6(3)
[BibTeX]

The Impact of Avatar Realism and Eye Gaze Control on the Perceived Quality of Communication in a Shared Immersive Virtual Environment
[BibTeX]

Strangers and Friends in Networked Immersive Environments: Virtual Spaces for Future Living
[BibTeX]

Considerations in the Design of Virtual Environment Systems: A Case Study
[BibTeX]

Visualizing Diffusion-Weighted MRI Data Using Collaborative Virtual Environment and Grid Technologies
[BibTeX]

Physiological Responses to Breaks in Presence: A Pilot Study
[BibTeX]

More Breaks Less Presence
[BibTeX]

2002


Presence - Teleoprators and Virtual Environments: Editorial notes
Presence: Teleoperators and Virtual Environments 11(5)
[BibTeX]

Call for assistance with product reviews
Presence: Teleoperators and Virtual Environments 11(5)
[BibTeX]

Shared visiting in EQUATOR city
[BibTeX]

Blurring the boundaries of the Mackintosh room
[BibTeX]

Mixed-Reality Interfaces to Immersive Projection Systems
[BibTeX]

Collaboration in tele-immersive environments
Proceedings of the Eighth Eurographics Workshop on Virtual Environments 2002, Barcelona, Spain, May 30-31, 2002
[BibTeX]

Redirected Walking in Place
[BibTeX]

The Pitfalls in System Design for Distributed Vitual Environments: A Case Study
[BibTeX]

Usability evaluation techniques for virtual reality technologies
Proceedings - Virtual Reality Annual International Symposium
[BibTeX]

Determining Orientation of Laser Scanned Surfaces
Proceedings of the 1st Ibero-American Symposium in Computer Graphics (SIACG 2002)
[BibTeX]

2001


Collaborative virtual environments (COVEN) project
Presence: Teleoperators and Virtual Environments 10(1)
[BibTeX]

Spelunking: experiences using the DIVE system on CAVE-like platforms
Immersive Projection Technology and Virtual Environments 2001: Proceedings of the Eurographics Workshop, Stuttgart, Germany, May 16-18, 2001
[BibTeX]

Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies
VR
[BibTeX]

Meeting people virtually: experiments in shared virtual environments
[BibTeX]

Computer Graphics and Virtual Environments: From Realism to Real-Time
[BibTeX]

2000


A virtual presence counter
Presence: Teleoperators and Virtual Environments 9(5)
[BibTeX]

Usability evaluation for virtual environments: methods, results and future directions (part 2)
Interfaces 44
[BibTeX]

Usability evaluation for virtual environments: methods, results and future directions (part 1)
Interfaces 43
[BibTeX]

Acting in Virtual Reality
[BibTeX]

1999


The COVEN Project: Exploring Applicative, Technical, and Usage Dimensions of Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments 8(2)
[BibTeX]

Public speaking in virtual reality: Facing an audience of avatars
IEEE Computer Graphics and Applications 19(2)
[BibTeX]

Walking > walking-in-place > flying, in virtual environments
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999
[BibTeX]

London travel demonstrator
ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST
[BibTeX]

Leadership and collaboration in shared virtual environments
IEEE VIRTUAL REALITY - PROCEEDINGS
[BibTeX]

A new approach to collaborative real-time Internet multimedia applications
Seventh International Conference on Image Processing and its Applications: 13-15 July 1999
[BibTeX]

A market model for level of detail control
[BibTeX]

1998


Small group behavior experiments in the Coven project
IEEE Computer Graphics and Applications 18(6)
[BibTeX]

The virtual ante-room: assessing presence through expectation and surprise
[BibTeX]

Experiences with the evaluation of CVE applications
[BibTeX]

1997


Efficient Navigation Around Complex Virtual Environments
Proc. ACM Virtual Reality Software and Technology (VRST)
[BibTeX]

Dataflow Languages for Immersive Virtual Environments
[BibTeX]

1996


A dataflow representation for defining behaviours within virtual environments
PROCEEDINGS OF THE IEEE 1996 VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM
[BibTeX]

1995


Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality
ACM Transactions on Computer-Human Interaction (TOCHI) 2(3)
[BibTeX]

Creating animations using virtual reality ThatcherWorld: A case study
Proceedings Computer Animation, CA 1995
[BibTeX]

1994


Depth of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments 3
[BibTeX]