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WARNING: Unknown type Conference abstract

VECG Publications

Found 184 publications by 'Steed A'

2016


Effects of 3D perspective on head gaze estimation with a multiview autostereoscopic display
Int J Human-computer Studies
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86
[BibTeX]

Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR
IEEE Transactions on Visualization and Computer Graphics 22(4)
[BibTeX]

An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment
IEEE Transactions on Visualization and Computer Graphics 22(4)
[BibTeX]

A Comparison of Avatar-, Video-, and Robot-Mediated Interaction on Users’ Trust in Expertise
Frontiers in Robotics and AI 3(12)
[BibTeX]

Open3D: Crowd-Sourced Distributed Curation of City Models
Web3D Symposium Proceedings
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Ambient Fields: Representing Potential Sensory Information
2016 IEEE 9TH WORKSHOP ON SOFTWARE ENGINEERING AND ARCHITECTURES FOR REALTIME INTERACTIVE SYSTEMS (SEARIS)
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[BibTeX]

Object removal in panoramic media
Proceedings of the 12th European Conference on Visual Media Production
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[BibTeX]

Virtual reality as an assessment of cognition in behavioural variant Frontotemporal Dementia: A Feasibility Study
JOURNAL OF NEUROCHEMISTRY
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[BibTeX]

2015


The Effects of Low Latency on Pointing and Steering Tasks
IEEE Transactions on Visualization and Computer Graphics
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[BibTeX]

A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications
Presence: Teleoperators and Virtual Environments 24(1)
[BibTeX]

Preliminary findings on the effect of scale transformations on spatial memory in immersive and desktop virtual environments
Cognitive Processing
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16
[BibTeX]

Ultra low latency dataflow renderer
Proceedings of the 25th International Conference on Field Programmable Logic and Applications
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[BibTeX]

Designing a Demonstrator Virtual Learning Environment to Teach the Threshold Concept of Space Syntax: Seeing from the User's Perspective
HUMAN WORK INTERACTION DESIGN: WORK ANALYSIS AND INTERACTION DESIGN METHODS FOR PERVASIVE AND SMART WORKPLACES
[BibTeX]

2014


3D Timeline: Reverse engineering of a part-based provenance from consecutive 3D models
Computer Graphics Forum (Proc. Eurographics) 33(2)
[BibTeX]

Symmetric telepresence using robotic humanoid surrogates
Computer Animation and Virtual Worlds 26(3-4)
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[BibTeX]

Measuring latency in virtual environments
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[BibTeX]

Presence and Discernability in Conventional and Non-Photorealistic Immersive Augmented Reality
2014 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) - SCIENCE AND TECHNOLOGY
[BibTeX]

2013


Human tails: ownership and control of extended humanoid avatars
IEEE Transactions on Visualization and Computer Graphics 19(4)
[BibTeX]

Behaviour-aware sensor fusion: Continuously inferring the alignment of coordinate systems from user behaviour
Proc. ISMAR
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[BibTeX]

Visual Masking Parameters for Virtual Environments
Proc. IEEE VR
[BibTeX]

PanoInserts: Practical Spatial Teleconferencing
Proc. ACM CHI
[BibTeX]

Poster: The Effect of Target Size and Force Feedback on 3D Selection within a co-located visual-haptic Immersive Virtual Environment
Proc. IEEE 3DUI
[BibTeX]

Design and implementation of an immersive virtual reality system based on a smartphone platform
Proc. IEEE 3DUI
[BibTeX]

Supporting interoperability and presence awareness in collaborative mixed reality environments
Proc. ACM VRST
[BibTeX]

XML3DRepo: A REST API for Version Controlled 3D Assets on the Web
Proc. Web3D
[BibTeX]

2012


3D-Printing of Non-Assembly, Articulated Models
ACM Transactions on Graphics (Proc. SIGGRAPH Asia) 31(6)
[BibTeX]

Multimodal data capture and analysis of interaction in immersive collaborative virtual environments
Presence: Teleoperators and Virtual Environments 21(4)
[BibTeX]

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
Presence: Teleoperators and Virtual Environments 21(4)
[BibTeX]

Beaming: An Asymmetric Telepresence System
IEEE Computer Graphics and Applications 32(6)
[BibTeX]

SphereAvatar: A situated display to represent a remote collaborator
Conference on Human Factors in Computing Systems - Proceedings
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[BibTeX]

A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership
Frontiers in Neurology 3(110)
[BibTeX]

Evaluation of remote collaborative manipulation for scientific data analysis
Proc. ACM VRST
[BibTeX]

3D revision control framework
Proc. Web3D
[BibTeX]

3D diff: an interactive approach to mesh differencing and conflict resolution
SIGGRAPH Talks
[BibTeX]

Example-based Road Network Synthesis
Eurographics (Short Papers)
[BibTeX]

2011


Guest Editor's Introduction Special Section on the Virtual Reality Conference (VR)
IEEE Transactions on Visualization and Computer Graphics 17(1)
[BibTeX]

Modelling selective visual attention for autonomous virtual characters
Computer Animation and Virtual Worlds 22(4)
[BibTeX]

Automatic Recognition of Non-Acted Affective Postures
IEEE Transactions on Systems, Man and Cybernetics, Part B 41(4)
[BibTeX]

A Randomized Controlled Trial of the Effects of Hypnosis With 3-D Virtual Reality Animation on Tiredness, Mood, and Salivary Cortisol
INTERNATIONAL JOURNAL OF CLINICAL AND EXPERIMENTAL HYPNOSIS 59(1)
[BibTeX]

Feature-based vector simulation of water waves
Computer Animation and Virtual Worlds
[BibTeX]

Planning Plausible Human Animation with Environment-Aware Motion Sampling
MIG
[BibTeX]

Short Paper: Exploring the Object Relevance of a Gaze Animation Model
EGVE/EuroVR
[BibTeX]

2010


Guest Editors' Introduction
Presence: Teleoperators and Virtual Environments 19(2)
[BibTeX]

Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Presence: Teleoperators and Virtual Environments 19(1)
[BibTeX]

Acting performance and flow state enhanced with sensory-motor rhythm neurofeedback comparing ecologically valid immersive VR and training screen scenarios
NEUROSCIENCE LETTERS 480(2)
[BibTeX]

Is the Rubber Hand Illusion Induced by Immersive Virtual Reality?
Proc. IEEE VR
[BibTeX]

Lie Tracking: Social Presence, Truth and Deception in Avatar-Mediated Telecommunication
Proc. ACM CHI
[BibTeX]

A Novel Brain-Computer Interface Using a Multi-Touch Surface
Proc. ACM CHI
[BibTeX]

Eyelid kinematics for virtual characters
Computer Animation and Virtual Worlds
[BibTeX]

Gradual transitions and their effects on presence and distance estimation
COMPUTERS & GRAPHICS-UK
[BibTeX]

2009


Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR)
IEEE Transactions on Visualization and Computer Graphics 15(3)
[BibTeX]

IEEE VIRTUAL REALITY 2008 Introduction
COMPUTERS & GRAPHICS-UK 33(1)
[BibTeX]

Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting
IEEE COMPUTER GRAPHICS AND APPLICATIONS 29(2)
[BibTeX]

A saliency-based method of simulating visual attention in virtual scenes
Proc. ACM VRST
[BibTeX]

Mutable mapping: gradual re-routing of OSC control data as a form of artistic performance
Advances in Computer Entertainment Technology
[BibTeX]

Eye gaze in virtual environments: evaluating the need and initial work on implementation
CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE
[BibTeX]

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
IEEE VIRTUAL REALITY 2009, PROCEEDINGS
[BibTeX]

Networked Graphics: Building Networked Games and Virtual Environments
[BibTeX]

2008


Guest editor's introduction: Special section on virtual reality
IEEE Transactions on Visualization and Computer Graphics 14(3)
[BibTeX]

Untitled
Presence: Teleoperators and Virtual Environments 17(2)
[BibTeX]

Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop
IEEE Computer Graphics and Applications 28(2)
[BibTeX]

The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment
IEEE Transactions on Visualization & Computer Graphics 14(5)
[BibTeX]

Using Tracked Mobile Sensors to Make Maps of Environmental Effects
Personal and Ubiquitous Computing 12(4)
[BibTeX]

High-Fidelity Avatar Eye-Representation
[BibTeX]

An Implementation of a First-Person Game on a Hybrid Network
[BibTeX]

A simple method for estimating the latency of interactive, real-time graphics simulations
Proc. ACM VRST
[BibTeX]

Proposals for Future Virtual Environment Software Platforms
Virtual Realities
[BibTeX]

Some Useful Abstractions for Re-Usable Virtual Environment Platforms
Proceedings of the IEEE Virtual Reality 2008 Workshop: Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) March 9, 2008 Reno, Nevada, USA
[BibTeX]

Real-Time Urban Visualization: Virtual London Case Study
[BibTeX]

2007


Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments 16(1)
[BibTeX]

Understanding and Realizing Presence in the Presenccia Project
IEEE Computer Graphics and Applications 27(4)
[BibTeX]

Progressive skinning for character animation
Computer Animation and Virtual Worlds 18(4)
[BibTeX]

An assessment of eye-gaze potential within immersive virtual environments
Transactions on Multimedia Computing, Communications, and Applications 3(4)
[BibTeX]

A Review of Tele-collaboration Technologies with Respect to Closely Coupled Collaboration
International Journal of Computer Applications in Technology 29(1)
[BibTeX]

Responses of Participants During an Immersive Virtual Environment Experience
The International Journal of Virtual Reality 6(2)
[BibTeX]

Mapping carbon monoxide using GPS tracked sensors
Environmental Monitoring and Assessment 124(1-3)
[BibTeX]

MRUI Adaptation in the Presence of Uncertainty
[BibTeX]

Workshop 1: The Future Standards for Immersive VR
VR
[BibTeX]

Communicating Eye Gaze across a Distance without Routing Participants to the Spot
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[BibTeX]

A Method for Predicting Marker Tracking Error
[BibTeX]

Spatial Social Behavior in Second Life
Lecture Notes in Computer Science
[BibTeX]

Communicating eye gaze across a distance: comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together
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[BibTeX]

Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging
HCI (2)
[BibTeX]

Exploiting Real World Knowledge in Ubiquitous Applications
Journal of Personal and Ubiquitous Computing
[BibTeX]

2006


Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments 15(5)
[BibTeX]

Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
Presence: Teleoperators and Virtual Environments 15(5)
[BibTeX]

Towards a general model for selection in virtual environments
Proc. IEEE 3DUI
[BibTeX]

Interactive Modelling and Tracking for Mixed and Augmented Reality
Proc. ACM VRST
[BibTeX]

Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment
[BibTeX]

Evaluating the Influence of Haptic Feedback on 3D Selection Tasks using Natural Egocentric Pointing Gestures
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[BibTeX]

A natural wayfinding exploiting photos in pedestrian navigation systems
Mobile HCI
[BibTeX]

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ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications - VRCIA
[BibTeX]

Building expression into virtual characters
Eurographics 2006 - State of the Art Reports
[BibTeX]

The role of posture in the communication of affect in an immersive virtual environment
VRCIA
[BibTeX]

Interaction Fragments Influencing Collaboration in Distributed Virtual Environments
Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments,
[BibTeX]

2005


Successes and Failures in Co-Present Situations
Presence: Teleoperators and Virtual Environments 14(5)
[BibTeX]

Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environment Systems
Presence: Teleoperators and Virtual Environments 14(5)
[BibTeX]

Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI) 12(1)
[BibTeX]

Immersiveness and symmetry in copresent scenarios
Proc. IEEE VR
[BibTeX]

Building Characters: Lessons Drawn from Virtual Environments
[BibTeX]

Automatic generation of consistent shadows for augmented reality
Proc. Graphics Interface
[BibTeX]

Interaction Between Users of Immersion Projection Technology Systems
[BibTeX]

Correcting GPS Readings from a Tracked Mobile Sensor
Lecture Notes in Computer Science
[BibTeX]

Analysis of cost functions and structured light patterns for modern dynamic programming stereo algorithms
IEE International Conference on Visual Information Engineering (VIE 2005)
[BibTeX]

Filtering Location-Based Information Using Visibility
LoCA
[BibTeX]

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Towards Social Mechanisms of Android Science: A CogSci 2005 - XXVII Annual Conference of the Cognitive Science Society workshop
[BibTeX]

Eye-Tracking for Avatar Eye-Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
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[BibTeX]

Evaluation of Modern Dynamic Programming Algorithms for Real-time Active Stereo Systems
The 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, in co-operation with EUROGRAPHICS: W S C G ' 2005: Short Papers
[BibTeX]

Evaluating Collaboration in Distributed Virtual Environments for a Puzzle-solving Task
[BibTeX]

Walking from thoughts: Not the muscles are crucial, but the brain waves!
[BibTeX]

Using Breaks in Presence to Identify Usability Issues
[BibTeX]

Supporting Scalable Peer to Peer Virtual Environments using Frontier Sets
IEEE Virtual Reality 2005: Bonn, Germany, March 12-16, 2005: Proceedings
[BibTeX]

Rapid Scene Modelling, Registration and Specification for Mixed Reality Systems
[BibTeX]

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Lecture Notes in Computer Science
[BibTeX]

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The International Conference on Human Computer Interaction
[BibTeX]

A Platform Independent Architecture for Virtual Characters and Avatars
Intelligent Virtual Agents
[BibTeX]

Construction of Collaborative Virtual Environments
[BibTeX]

Managing Multiple Spaces
Space, Spatiality and Technologies
[BibTeX]

2004


Orchestrating a mixed reality game 'on the ground'
Proc. ACM CHI
[BibTeX]

Supporting Social Human Communication between Distributed Walk-in Displays
Proc. ACM VRST
[BibTeX]

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The 7th Annual International Presence Workshop
[BibTeX]

Navigating Virtual Reality by Thought: First Steps
[BibTeX]

Being There Together?
DS-RT
[BibTeX]

Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments
[BibTeX]

Supporting Mobile Applications with Real-Time Visualisation of GPS Availability
Lecture Notes in Computer Science, 3160
[BibTeX]

Data Visualisation within Urban Models
Proceedings of the Theory and Practice of Computer Graphics 2004
[BibTeX]

The Drift Table: Designing for Ludic Engagement
CHI '04: Extended Abstracts on Human Factors in Computing Systems
[BibTeX]

3D Selection Strategies for Head Tracked and Non-Head Tracked Operation of Spatially Immersive Displays
[BibTeX]

Models of Space in a Mixed-Reality System
Proceedings: Eighth International Conference on Information Visualisation: IV 2004: 14 - 16 July 2004, London, England
[BibTeX]

An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
Computer Graphics Forum
[BibTeX]

2003


Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments 10(3)
[BibTeX]

Product Review: An Overview of Cluster Solutions for Immersive Displays
Teleoperators and Virual Environments 12(4)
[BibTeX]

Social Anxiety in Virtual Environments: Results of a Pilot Study
CyberPsychology and Behavior 6(3)
[BibTeX]

Psuedo-Shadowed Cursors for 3D Interaction
Journal of Graphics Tools 7(3)
[BibTeX]

Society Anxiety in Virtual Environments: A Pilot Study
CyberPsychology and Behavior 6(3)
[BibTeX]

Partitioning Crowded Virtual Environments
Proc. ACM VRST
[BibTeX]

More Breaks Less Presence
[BibTeX]

Lessons from the Lighthouse: Collaboration in a Shared Mixed Reality System
Proc. ACM CHI
[BibTeX]

Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time
Proc. ACM i3D
[BibTeX]

e-Science in the Streets: Urban Pollution Monitoring
Proceedings of UK e-Science All Hands Meeting: Nottingham 2-4 September 2003
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[BibTeX]

Visualizing Diffusion-Weighted MRI Data Using Collaborative Virtual Environment and Grid Technologies
[BibTeX]

Developing a Mixed Reality Co-Visiting Experience for Local and Remote Museum Companions
Human-Computer Interaction: Theory and Practice
[BibTeX]

Experiences with Repertory Grid Analysis for Investigating Effectiveness of Virtual Environments
Presence 2003: the 6th Annual International Workshop on Presence; 6-8 October 2003, Aalborg University, Denmark; programme book
[BibTeX]

A Tool For Replay And Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments
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[BibTeX]

The Impact of Avatar Realism and Eye Gaze Control on Perceived Quality of Communication in a Shared Immersive Virtual Environment
[BibTeX]

Considerations in the Design of Virtual Environment Systems: A Case Study
[BibTeX]

Strangers and Friends in Networked Immersive Environments: Virtual Spaces for Future Living
[BibTeX]

Physiological Responses to Breaks in Presence: A Pilot Study
[BibTeX]

Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality
[BibTeX]

2002


Call for assistance with product reviews
Presence: Teleoperators and Virtual Environments 11(5)
[BibTeX]

Shared Visiting in EQUATOR City
[BibTeX]

Mixed-Reality Interfaces to Immersive Projection Systems
[BibTeX]

The Pitfalls in System Design for Distributed Vitual Environments: A Case Study
[BibTeX]

Redirected Walking in Place
[BibTeX]

Does a Gradual Transition to the Virtual World increase Presence?
IEEE Virtual Reality 2009: Lafayette, Louisiana, USA March 14-18, 2009: Proceedings
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[BibTeX]

Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies
VR
[BibTeX]

Determining Orientation of Laser Scanned Surfaces
Proceedings of the 1st Ibero-American Symposium in Computer Graphics (SIACG 2002)
[BibTeX]

Collaboration in tele-immersive environments
Proceedings of the Eighth Eurographics Workshop on Virtual Environments 2002, Barcelona, Spain, May 30-31, 2002
[BibTeX]

Blurring the boundaries of the Mackintosh room
[BibTeX]

2001


Collaborative virtual environments (COVEN) project
Presence: Teleoperators and Virtual Environments 10(1)
[BibTeX]

Spelunking: experiences using the DIVE system on CAVE-like platforms
Immersive Projection Technology and Virtual Environments 2001: Proceedings of the Eurographics Workshop, Stuttgart, Germany, May 16-18, 2001
[BibTeX]

Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies
VR
[BibTeX]

Computer Graphics and Virtual Environments: From Realism to Real-Time
[BibTeX]

Meeting people virtually: experiments in shared virtual environments
The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments
[BibTeX]

2000


A virtual presence counter
Presence: Teleoperators and Virtual Environments 9(5)
[BibTeX]

Usability evaluation for virtual environments: methods, results and future directions (part 1)
Interfaces
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43
[BibTeX]

Usability evaluation for virtual environments: methods, results and future directions (part 2)
Interfaces
WARNING: Missing both issue and number
44
[BibTeX]

Acting in Virtual Reality
[BibTeX]

The Implementation of a Novel Walking Interface within an Immersive Display
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[BibTeX]

1999


Public speaking in virtual reality: Facing an audience of avatars
IEEE COMPUTER GRAPHICS AND APPLICATIONS 19(2)
[BibTeX]

The London Travel Demonstrator
Proc. ACM VRST
[BibTeX]

A new approach to collaborative real-time Internet multimedia applications
Seventh International Conference on Image Processing and its Applications: 13-15 July 1999
[BibTeX]

Leadership and Collaboration in Shared Virtual Environments
VR
[BibTeX]

Walking > Walking-in-Place > Flying, in Virtual Environments
SIGGRAPH
[BibTeX]

A market model for level of detail control
[BibTeX]

1998


Small group behavior experiments in the Coven project
IEEE COMPUTER GRAPHICS AND APPLICATIONS 18(6)
[BibTeX]

The virtual ante-room: assessing presence through expectation and surprise
[BibTeX]

Experiences with the evaluation of CVE applications
[BibTeX]

1997


Dataflow Languages for Immersive Virtual Environments
[BibTeX]

Efficient Navigation Around Complex Virtual Environments
Proc. ACM VRST
[BibTeX]

1995


3D Interaction with the Desktop Bat
Computer Graphics Forum 14(2)
[BibTeX]

Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality
ACM Trans. Comput.-Hum. Interact. 2(3)
[BibTeX]

Creating animations using virtual reality ThatcherWorld: a case study
CA
[BibTeX]

1994


Depth of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments 3(2)
[BibTeX]