VECG Publications

Found 48 publications by 'Slater M'

2016


Virtual reality as an assessment of social cognition in behavioural variant Frontotemporal Dementia: A Pilot Study
[BibTeX]

2013


Human Tails: Ownership and Control of Extended Humanoid Avatars
IEEE Trans. on Visualization and Computer Graphics (TVCG) 19(4)
[BibTeX]

Acting rehearsal in collaborative multimodal mixed reality environments
Presence: Teleoperators and Virtual Environments 22(1)
[BibTeX]

2012


Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
Presence: Teleoperators and Virtual Environments 21(4)
[Web Page] [PDF] [Date] [BibTeX]

Beaming: An Asymmetric Telepresence System
IEEE Computer Graphics and Applications 32
[Web Page] [PDF on Publisher’s Site] [Date] [BibTeX]

A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership
Frontiers in Neurology 3
[Web Page] [PDF] [Publisher Link] [Date] [BibTeX]

2008


The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment
IEEE Transactions on Visualization & Computer Graphics 14(5)
[BibTeX]

2007


Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments 16(1)
[BibTeX]

Understanding and Realizing Presence in the Presenccia Project
IEEE Computer Graphics and Applications 27(4)
[BibTeX]

Responses of Participants During an Immersive Virtual Environment Experience
The International Journal of Virtual Reality 6(2)
[BibTeX]

Spatial Social Behavior in Second Life
Lecture Notes in Computer Science
[BibTeX]

2006


Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
Presence: Teleoperators and Virtual Environments 15(5)
[BibTeX]

Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments 15(5)
[BibTeX]

The role of posture in the communication of affect in an immersive virtual environment
Proceedings - VRCIA 2006: ACM International Conference on Virtual Reality Continuum and its Applications
[BibTeX]

ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications - VRCIA
[BibTeX]

Building expression into virtual characters
Eurographics 2006 - State of the Art Reports
[BibTeX]

Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment
[BibTeX]

2005


Walking from thoughts: Not the muscles are crucial, but the brain waves!
[BibTeX]

Building Characters: Lessons Drawn from Virtual Environments
[BibTeX]

Towards Social Mechanisms of Android Science: A CogSci 2005 - XXVII Annual Conference of the Cognitive Science Society workshop
[BibTeX]

2004


An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
Computer Graphics Forum
[BibTeX]

Navigating Virtual Reality by Thought: First Steps
[BibTeX]

An Investigation of Presence Response across Variations in Visual Realism
[BibTeX]

The 7th Annual International Presence Workshop
[BibTeX]

2003


Social Anxiety in Virtual Environments: Results of a Pilot Study
CyberPsychology and Behavior 6(3)
[BibTeX]

Society Anxiety in Virtual Environments: A Pilot Study
CyberPsychology and Behavior 6(3)
[BibTeX]

The Impact of Avatar Realism and Eye Gaze Control on the Perceived Quality of Communication in a Shared Immersive Virtual Environment
[BibTeX]

Considerations in the Design of Virtual Environment Systems: A Case Study
[BibTeX]

Physiological Responses to Breaks in Presence: A Pilot Study
[BibTeX]

More Breaks Less Presence
[BibTeX]

2002


Collaboration in tele-immersive environments
Proceedings of the Eighth Eurographics Workshop on Virtual Environments 2002, Barcelona, Spain, May 30-31, 2002
[BibTeX]

Redirected Walking in Place
[BibTeX]

The Pitfalls in System Design for Distributed Vitual Environments: A Case Study
[BibTeX]

2001


Special issue: VRST'99 - Introduction
Presence: Teleoperators and Virtual Environments 10(1)
[BibTeX]

Meeting people virtually: experiments in shared virtual environments
[BibTeX]

Computer Graphics and Virtual Environments: From Realism to Real-Time
[BibTeX]

2000


A virtual presence counter
Presence: Teleoperators and Virtual Environments 9(5)
[BibTeX]

Acting in Virtual Reality
[BibTeX]

1999


The COVEN Project: Exploring Applicative, Technical, and Usage Dimensions of Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments 8(2)
[BibTeX]

Public speaking in virtual reality: Facing an audience of avatars
IEEE Computer Graphics and Applications 19(2)
[BibTeX]

Walking > walking-in-place > flying, in virtual environments
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999
[BibTeX]

Leadership and collaboration in shared virtual environments
IEEE VIRTUAL REALITY - PROCEEDINGS
[BibTeX]

A market model for level of detail control
[BibTeX]

1998


Small group behavior experiments in the Coven project
IEEE Computer Graphics and Applications 18(6)
[BibTeX]

The virtual ante-room: assessing presence through expectation and surprise
[BibTeX]

1996


A dataflow representation for defining behaviours within virtual environments
PROCEEDINGS OF THE IEEE 1996 VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM
[BibTeX]

1995


Creating animations using virtual reality ThatcherWorld: A case study
Proceedings Computer Animation, CA 1995
[BibTeX]

1994


Depth of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments 3
[BibTeX]