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WARNING: Unknown type Conference abstract

VECG Publications

Found 46 publications by 'Slater M'

2016


Virtual reality as an assessment of cognition in behavioural variant Frontotemporal Dementia: A Feasibility Study
JOURNAL OF NEUROCHEMISTRY
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[BibTeX]

2013


Human tails: ownership and control of extended humanoid avatars
IEEE Transactions on Visualization and Computer Graphics 19(4)
[BibTeX]

2012


Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
Presence: Teleoperators and Virtual Environments 21(4)
[BibTeX]

Beaming: An Asymmetric Telepresence System
IEEE Computer Graphics and Applications 32(6)
[BibTeX]

A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership
Frontiers in Neurology 3(110)
[BibTeX]

2008


The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment
IEEE Transactions on Visualization & Computer Graphics 14(5)
[BibTeX]

2007


Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments 16(1)
[BibTeX]

Understanding and Realizing Presence in the Presenccia Project
IEEE Computer Graphics and Applications 27(4)
[BibTeX]

Responses of Participants During an Immersive Virtual Environment Experience
The International Journal of Virtual Reality 6(2)
[BibTeX]

Spatial Social Behavior in Second Life
Lecture Notes in Computer Science
[BibTeX]

2006


Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
Presence: Teleoperators and Virtual Environments 15(5)
[BibTeX]

Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments 15(5)
[BibTeX]

Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment
[BibTeX]

Building expression into virtual characters
Eurographics 2006 - State of the Art Reports
[BibTeX]

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ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications - VRCIA
[BibTeX]

The role of posture in the communication of affect in an immersive virtual environment
VRCIA
[BibTeX]

2005


Building Characters: Lessons Drawn from Virtual Environments
[BibTeX]

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Towards Social Mechanisms of Android Science: A CogSci 2005 - XXVII Annual Conference of the Cognitive Science Society workshop
[BibTeX]

Walking from thoughts: Not the muscles are crucial, but the brain waves!
[BibTeX]

2004


WARNING: No title
The 7th Annual International Presence Workshop
[BibTeX]

Navigating Virtual Reality by Thought: First Steps
[BibTeX]

An Investigation of Presence Response across Variations in Visual Realism
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[BibTeX]

An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
Computer Graphics Forum
[BibTeX]

2003


Social Anxiety in Virtual Environments: Results of a Pilot Study
CyberPsychology and Behavior 6(3)
[BibTeX]

Society Anxiety in Virtual Environments: A Pilot Study
CyberPsychology and Behavior 6(3)
[BibTeX]

More Breaks Less Presence
[BibTeX]

Physiological Responses to Breaks in Presence: A Pilot Study
[BibTeX]

The Impact of Avatar Realism and Eye Gaze Control on Perceived Quality of Communication in a Shared Immersive Virtual Environment
[BibTeX]

Considerations in the Design of Virtual Environment Systems: A Case Study
[BibTeX]

2002


Redirected Walking in Place
[BibTeX]

The Pitfalls in System Design for Distributed Vitual Environments: A Case Study
[BibTeX]

Collaboration in tele-immersive environments
Proceedings of the Eighth Eurographics Workshop on Virtual Environments 2002, Barcelona, Spain, May 30-31, 2002
[BibTeX]

2001


Meeting people virtually: experiments in shared virtual environments
The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments
[BibTeX]

Computer Graphics and Virtual Environments: From Realism to Real-Time
[BibTeX]

2000


A virtual presence counter
Presence: Teleoperators and Virtual Environments 9(5)
[BibTeX]

Acting in Virtual Reality
[BibTeX]

1999


Public speaking in virtual reality: Facing an audience of avatars
IEEE COMPUTER GRAPHICS AND APPLICATIONS 19(2)
[BibTeX]

Leadership and Collaboration in Shared Virtual Environments
VR
[BibTeX]

A market model for level of detail control
[BibTeX]

Walking > Walking-in-Place > Flying, in Virtual Environments
SIGGRAPH
[BibTeX]

1998


Small group behavior experiments in the Coven project
IEEE COMPUTER GRAPHICS AND APPLICATIONS 18(6)
[BibTeX]

The virtual ante-room: assessing presence through expectation and surprise
[BibTeX]

1995


3D Interaction with the Desktop Bat
Computer Graphics Forum 14(2)
[BibTeX]

Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality
ACM Trans. Comput.-Hum. Interact. 2(3)
[BibTeX]

Creating animations using virtual reality ThatcherWorld: a case study
CA
[BibTeX]

1994


Depth of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments 3(2)
[BibTeX]