2017 | |
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Practical Capture and Reproduction of Phosphorescent Appearance
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2016 | |
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Motion Parallax in Stereo 3D: Model and Applications
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Proxy-guided Image-based Rendering for Mobile Devices
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Transformation-aware perceptual image metric
WARNING: No decoration for kellnhofer2016transformationawaremetric
[BibTeX]
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Animated 3D Creatures from Single-view video by Skeletal Sketching
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Deep Shading: Convolutional Neural Networks for Screen-Space Shading
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2015 | |
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Data-Driven Color Manifolds
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Guiding Image Manipulations using Shape-appearance Subspaces from Co-alignment of Image Collections
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Modeling Luminance Perception at Absolute Threshold
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Projective Blue-Noise Sampling
WARNING: No decoration for reinert2015projectivesampling
[BibTeX]
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Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image
Computer Graphics Forum 34(1)
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What makes 2D-to-3D stereo conversion perceptually plausible?
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The Bounced Z-buffer for Indirect Visibility
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2014 | |
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Manipulating refractive and reflective binocular disparity
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Spectral Ray Differentials
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Principal-Ordinates Propagation for real-time rendering of participating media
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Stereo Day-for-Night: Retargeting Disparity for Scotopic Vision
WARNING: No decoration for kellnhofer2014stereovision
[BibTeX]
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Interactive light scattering with principal-ordinate propagation
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Deep screen space
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Deep Screen Space for Indirect Lighting of Volumes
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Progressive Spectral Ray Differentials
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Real-time Reflective and Refractive Novel-view Synthesis
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Improving Perception of Binocular Stereo Motion on 3D Display Devices
WARNING: No decoration for kellnhofer2014improvingdevices
[BibTeX]
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2013 | |
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Interactive By-example Design of Artistic Packing Layouts
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Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization
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Optimizing Disparity for Motion in Depth
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Real-Time Screen-Space Scattering in Homogeneous Environments
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Compact Part-Based Shape Spaces for Dense Correspondences
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Generating Realistic Camera Shake for Virtual Scenes
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2012 | |
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Highlight Microdisparity for Improved Gloss Depiction
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Material Memex: Automatic Material Suggestions for 3D Objects
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A Luminance-Contrast-Aware Disparity Model and Applications
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3D Material Style Transfer
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Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
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Pre-convolved Radiance Caching
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Homunculus Warping: Conveying importance using self-intersection-free non-homogeneous mesh deformation
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Interactive cloud rendering using temporally coherent photon mapping
COMPUTERS & GRAPHICS-UK 36(8)
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Apparent Stereo: The Cornsweet Illusion Can Enhance Perceived Depth
WARNING: No decoration for didyk2012apparentdepth
[BibTeX]
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Virtual passepartouts
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2011 | |
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A Perceptual Model for Disparity
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Computer-Suggested Facial Makeup
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Shape Analysis with Subspace Symmetries
WARNING: No decoration for berner2011shapesymmetries
[BibTeX]
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Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes
Computer Graphics Forum 30(8)
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Bent Normals and Cones in Screen-space
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Apparent resolution enhancement for animations
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2010 | |
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Apparent Display Resolution Enhancement for Moving Images
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Interactive on-surface signal deformation
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Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
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Adaptive Image-space Stereo View Synthesis
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2009 | |
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Micro-Rendering for Scalable, Parallel Final Gathering
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Interactive Reflection Editing
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Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye
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Approximating dynamic global illumination in image space
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A perceptual evaluation of 3D unsharp masking
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2008 | |
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3D unsharp masking for scene coherent enhancement
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Interactive Global Illumination Based on Coherent Surface Shadow Maps
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