VECG Publications

Found 10 publications by 'Pan Y'

2018


“We Wait” The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience
Frontiers in Robotics and AI
[BibTeX]

2017


The impact of self-avatars on trust and collaboration in shared virtual environments
PLOS ONE 12(12)
[BibTeX]

2016


An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment
IEEE Trans. on Visualization and Computer Graphics (TVCG) 22(4)
[BibTeX]

Effects of 3D perspective on head gaze estimation with a multiview autostereoscopic display
Int J Human-computer Studies 86
[BibTeX]

A Comparison of Avatar-, Video-, and Robot-Mediated Interaction on Users’ Trust in Expertise
Frontiers in Robotics and AI 3
[BibTeX]

The Impact of a Self-Avatar on Cognitive Ability in Immersive Virtual Reality
[BibTeX]

2015


A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications
Presence: Teleoperators and Virtual Environments 24(1)
[BibTeX]

2014


Symmetric telepresence using robotic humanoid surrogates
Computer Animation and Virtual Worlds 26(3-4)
[BibTeX]

A gaze-preserving situated multiview telepresence system
Conference on Human Factors in Computing Systems - Proceedings
[BibTeX]

2012


Preserving gaze direction in teleconferencing using a camera array and a spherical display
3DTV-Conference
[BibTeX]