VECG Publications

Found 7 publications by 'Pan Y'

2017

[Article]

The impact of self-avatars on trust and collaboration in shared virtual environments
PLOS ONE 12(12)
[BibTeX]

2016

[Article]

An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment
IEEE Transactions on Visualization and Computer Graphics 22(4)
[BibTeX]

A Comparison of Avatar-, Video-, and Robot-Mediated Interaction on Users’ Trust in Expertise
Frontiers in Robotics and AI
WARNING: Missing both issue and number
3
[BibTeX]

Effects of 3D perspective on head gaze estimation with a multiview autostereoscopic display
Int J Human-computer Studies
WARNING: Missing both issue and number
86
[BibTeX]
[Inproceedings]

The Impact of a Self-Avatar on Cognitive Ability in Immersive Virtual Reality
[BibTeX]

2015

[Article]

A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications
Presence: Teleoperators and Virtual Environments 24(1)
[BibTeX]

2014

[Article]

Symmetric telepresence using robotic humanoid surrogates
Computer Animation and Virtual Worlds 26(3-4)
[BibTeX]