VECG Publications

Found 11 publications by 'Oyekoya O'

2015

[Article]

A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications
Presence: Teleoperators and Virtual Environments 24(1)
[BibTeX]

2013

[Article]

Acting rehearsal in collaborative multimodal mixed reality environments
Presence: Teleoperators and Virtual Environments 22(1)
[BibTeX]
[Inproceedings]

Supporting interoperability and presence awareness in collaborative mixed reality environments
Proc. ACM VRST
[Web Page] [PDF] [BibTeX]

2012

[Article]

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
Presence: Teleoperators and Virtual Environments 21(4)
[Web Page] [PDF] [BibTeX]

SphereAvatar: A situated display to represent a remote collaborator
Conference on Human Factors in Computing Systems - Proceedings
WARNING: Missing volume
[BibTeX]

2011

[Article]

Modelling selective visual attention for autonomous virtual characters
Computer Animation and Virtual Worlds 22(4)
[BibTeX]
[Inproceedings]

Short Paper: Exploring the Object Relevance of a Gaze Animation Model
EGVE/EuroVR
[BibTeX]

2010

[Inproceedings]

Eyelid kinematics for virtual characters
Computer Animation and Virtual Worlds
[BibTeX]

2009

[Inproceedings]

A saliency-based method of simulating visual attention in virtual scenes
Proc. ACM VRST
[BibTeX]

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
Proc. IEEE VR
[BibTeX]

2005

[Inproceedings]

Eye-Tracking for Avatar Eye-Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
[BibTeX]