2015 | |
A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications
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2013 | |
Acting rehearsal in collaborative multimodal mixed reality environments
Steptoe W,
Normand JM,
Oyekoya O,
Pece F,
Giannopoulos E,
Tecchia F,
Steed A,
Weyrich T,
Kautz J,
Slater M
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[BibTeX]
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Supporting interoperability and presence awareness in collaborative mixed reality environments
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2012 | |
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Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
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SphereAvatar: A situated display to represent a remote collaborator
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2011 | |
Modelling selective visual attention for autonomous virtual characters
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Short Paper: Exploring the Object Relevance of a Gaze Animation Model
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2010 | |
Eyelid kinematics for virtual characters
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2009 | |
A saliency-based method of simulating visual attention in virtual scenes
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Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
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2005 | |
Eye-Tracking for Avatar Eye-Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
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[BibTeX]
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