VECG Publications

Found 11 publications by 'Oyekoya O'

2015


A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications
Presence: Teleoperators and Virtual Environments 24(1)
[BibTeX]

2013


Acting rehearsal in collaborative multimodal mixed reality environments
Presence: Teleoperators and Virtual Environments 22(1)
[BibTeX]

Supporting interoperability and presence awareness in collaborative mixed reality environments
Proc. ACM Virtual Reality Software and Technology (VRST)
[Web Page] [PDF] [Date] [BibTeX]

2012


Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
Presence: Teleoperators and Virtual Environments 21(4)
[Web Page] [PDF] [Date] [BibTeX]

SphereAvatar: A situated display to represent a remote collaborator
Conference on Human Factors in Computing Systems - Proceedings
[BibTeX]

2011


Modelling selective visual attention for autonomous virtual characters
Computer Animation and Virtual Worlds 22(4)
[BibTeX]

Short paper: Exploring the object relevance of a gaze animation model
Joint Virtual Reality Conference of EGVE 2011 - The 17th Eurographics Symposium on Virtual Environments, EuroVR 2011 - The 8th EuroVR (INTUITION) Conference
[BibTeX]

2010


Eyelid kinematics for virtual characters
Computer Animation and Virtual Worlds
[BibTeX]

2009


Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
Proc. IEEE Virtual Reality (VR)
[BibTeX]

A saliency-based method of simulating visual attention in virtual scenes
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
[BibTeX]

2006


Eye-Tracking for Avatar Eye-Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
[BibTeX]