2020 | |
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Fracturing artefacts into 3D printable puzzles to enhance audience engagement with heritage collections
[BibTeX]
|
2019 | |
iMapper: interaction-guided scene mapping from monocular videos
[BibTeX]
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Designing Chain Reaction Contraptions from Causal Graphs
[BibTeX]
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Deep Point Correlation Design
|
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Geometry-Aware Scattering Compensation for 3D Printing
|
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Perceptual Rasterization for Head-mounted Display Image Synthesis
ACM Trans. on Graphics (TOG) 1806.05385
|
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Deep Appearance Maps
|
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Total Denoising: Unsupervised Learning of 3D Point Cloud Cleaning
|
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Escaping Plato's Cave using Adversarial Training: 3D Shape From Unstructured 2D Image Collections
|
String-Based Synthesis of Structured Shapes
[BibTeX]
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PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point Clouds
[BibTeX]
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Neural BTF Compression and Interpolation
|
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Deep-learning the Latent Space of Light Transport
|
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Distortion-free Displacement Mapping
|
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Progressive Refinement Imaging
|
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Learning to Predict Image-based Rendering Artifacts in Respect to a Hidden Reference Image
|
Individual differences in embodied distance estimation in virtual reality
[BibTeX]
| |
Perception of Volumetric Characters’ Eye-Gaze Direction in Head-Mounted Displays
[BibTeX]
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Learning on the Edge: Investigating Boundary Filters in CNNs
[BibTeX]
|
Rectangular Selection of Components in Large 3D Models on the Web
[BibTeX]
| |
CreativeAI: Deep learning for graphics SIGGRAPH 2019
[BibTeX]
| |
Movement of environmental threats modifies the relevance of the defensive eye-blink in a spatially-tuned manner
Scientific Reports 9(1)
[BibTeX]
| |
Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove
[BibTeX]
| |
Cyber security threats and challenges in collaborative mixed-reality
Frontiers in ICT 6(APR)
[BibTeX]
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Image-based remapping of spatially-varying material appearance
|
I'm a Giant
[BibTeX]
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2018 | |
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Reflectance and Natural Illumination from Single-Material Specular Objects Using Deep Learning
[BibTeX]
|
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Laplacian kernel splatting for efficient depth-of-field and motion blur synthesis or reconstruction
|
CURVEFUSION: Reconstructing Thin Structures from RGBD Sequences
[BibTeX]
| |
FrankenGAN: Guided Detail Synthesis for Building Mass Models Using Style-Synchonized GANs
[BibTeX]
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Factoring Scene Layout From Monocular Images in Presence of Occlusion
[BibTeX]
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Monte Carlo Convolution for Learning on Non-Uniformly Sampled Point Clouds
ACM Trans. on Graphics (TOG) 1806.1759
[BibTeX]
|
Dataset and metrics for predicting local visible differences
[BibTeX]
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A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly Tasks
[BibTeX]
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The Effect of Transition Type in Multi-View 360° Media
[BibTeX]
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Real-Time Collision Detection for Deformable Characters with Radial Fields
[BibTeX]
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Single‐image Tomography: 3D Volumes from 2D Cranial X‐Rays
|
PCPNet Learning Local Shape Properties from Raw Point Clouds
[BibTeX]
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The Effect of Chair Type on Users’ Viewing Experience for 360-degree Video
[BibTeX]
| |
Merging Environments for Shared Spaces in Mixed Reality
[BibTeX]
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Dynamic HDR Environment Capture for Mixed Reality
[BibTeX]
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A Longitudinal Study of Small Group Interaction in Social Virtual Reality
[BibTeX]
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Learning on the Edge: Explicit Boundary Handling in CNNs
|
Model Retrieval by 3D Sketching in Immersive Virtual Reality
[BibTeX]
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Profiling Distributed Virtual Environments by Tracing Causality
[BibTeX]
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SEETHROUGH: Finding Objects in Heavily Occluded Indoor Scene Images
[BibTeX]
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Joint material and illumination estimation from photo sets in the wild
[BibTeX]
|
Exploratory design of mechanical devices with motion constraints
[BibTeX]
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3D Sketching for Interactive Model Retrieval in Virtual Reality
[BibTeX]
| |
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Deep Appearance Maps
[BibTeX]
|
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Deep Learning for Graphics
|
“We Wait” The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience
[BibTeX]
| |
Unsupervised Intuitive Physics from Visual Observations
[BibTeX]
| |
Interaction with Three-Dimensional Gesture and Character Input in Virtual Reality Recognizing gestures in different directions and improving user input
[BibTeX]
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2017 | |
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Comprehensive Use of Curvature for Robust and Accurate Online Surface Reconstruction
|
String actuated curved folded surfaces
[BibTeX]
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Computational Design of Wind-up Toys
[BibTeX]
| |
Transferring Image-based Edits for Multi-Channel Compositing
[BibTeX]
| |
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Scattering-aware Texture Reproduction for 3D Printing
|
Low Latency Rendering with Dataflow Architectures
[BibTeX]
| |
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String-Actuated Curved Folded Surfaces
|
BigSUR: large-scale structured urban reconstruction
[BibTeX]
| |
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What Is Around the Camera?
[BibTeX]
|
Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering
[BibTeX]
| |
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Recovering Functional Mechanical Assemblies from Raw Scans
|
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Deep Shading: Convolutional Neural Networks for Screen Space Shading
[BibTeX]
|
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Texture Stationarization: Turning Photos into Tileable Textures
|
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Practical Capture and Reproduction of Phosphorescent Appearance
|
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Decomposing Single Images for Layered Photo Retouching
|
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Minimal Warping: Planning Incremental Novel-view Synthesis
[BibTeX]
|
Designing for Curiosity in Citizen Science
| |
Object Location Memory Error in Virtual and Real Environments
[BibTeX]
| |
The AR-Rift 2 Prototype
[BibTeX]
| |
Cinematic virtual reality: evaluating the effect of display type on the viewing experience for panoramic video
[BibTeX]
| |
Accurate Real-Time Occlusion for Mixed Reality
[BibTeX]
| |
3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine
[BibTeX]
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Plausible Shading Decomposition For Layered Photo Retouching
|
Taking Visual Motion Prediction To New Heightfields
[BibTeX]
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DepthCut: Improved Depth Edge Estimation Using Multiple Unreliable, Channels
|
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Learning to Represent Mechanics via Long-term Extrapolation and, Interpolation
|
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Learning A Physical Long-term Predictor
|
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Image-based Remapping of Material Appearance
|
How2Sketch: Generating Easy-To-Follow Tutorials for Sketching 3D Objects
[BibTeX]
| |
From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health
Int J Health Geogr 16(1)
[BibTeX]
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The impact of self-avatars on trust and collaboration in shared virtual environments
PLOS ONE 12(12)
[BibTeX]
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Editorial Special issue on the fifth Computational Visual Media conference (CVM 2017)
| |
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Image-based Reconstruction of Wire Art
|
Synthesis of environment maps for mixed reality
[BibTeX]
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Next-Generation Big Data Analytics: State of the Art, Challenges, and Future Research Topics
[BibTeX]
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Object-based teaching and learning for a critical assessment of digital technologies in arts and cultural heritage
|
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SPIROU: Constrained Exploration for Mechanical Motion Design
|
2016 | |
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Novel Views of Objects from a Single Image
|
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Computational Network Design from Functional Specifications
|
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RAID: A Relation-Augmented Image Descriptor
|
Spectral Style Transfer for Human Motion between Independent Actions
| |
Unsupervised Texture Transfer from Images to Model Collections
[BibTeX]
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Relationship Templates for Creating Scene Variations
[BibTeX]
| |
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Motion Parallax in Stereo 3D: Model and Applications
|
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Scalable Inside-Out Image-Based Rendering
|
SMASH: physics-guided reconstruction of collisions from videos
[BibTeX]
| |
Learning Semantic Deformation Flows with 3D Convolutional Networks
[BibTeX]
| |
An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment
| |
Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR
| |
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Proxy-guided Image-based Rendering for Mobile Devices
|
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Smart Canvas: Context-inferred interpretation of sketches for preparatory design studies
|
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Interactive Videos: Plausible Video Editing using Sparse Structure Points
|
Effects of 3D perspective on head gaze estimation with a multiview autostereoscopic display
| |
Supporting Multiple Immersive Configurations Using a Shape-Changing Display
| |
Virtual reality as an assessment of social cognition in behavioural variant Frontotemporal Dementia: A Pilot Study
[BibTeX]
| |
glTF streaming from 3D repo to X3DOM
[BibTeX]
| |
The Impact of a Self-Avatar on Cognitive Ability in Immersive Virtual Reality
| |
Investigating Design and Evaluation Guidelines for Interactive Presentation of Visual Art
[BibTeX]
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Interactivity and User Engagement in Art Presentation Interfaces
|
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Using Simulated Visual Illusions and Perceptual Anomalies to Convey Dynamic Range
|
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PATEX: Exploring Pattern Variations
[BibTeX]
|
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Deep Reflectance maps
|
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Perceptual real-time 2D-to-3D conversion using cue fusion
|
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Discovering Structured Variations Via Template Matching
|
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Open3D: Crowd-Sourced Distributed Curation of City Models
|
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Animated 3D Creatures from Single-view video by Skeletal Sketching
|
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Real-time Novel-view Synthesis for Volume Rendering Using a Piecewise-analytic Representation
|
Scene structure inference through scene map estimation
[BibTeX]
| |
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Natural Illumination from Multiple Materials Using Deep Learning
[BibTeX]
|
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DeLight-Net: Decomposing Reflectance Maps into Specular Materials and Natural Illumination
|
Towards Zero-Waste Furniture Design
| |
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Transformation-aware perceptual image metric
J of Electronic Imaging 25(5)
[BibTeX]
|
Digitally Reconstructing The Great Parchment Book: 3D recovery of fire-damaged historical documents
Pal K,
Avery N,
Boston P,
Campagnolo A,
De Stefani C,
Matheson-Pollock H,
Panozzo D,
Payne M,
Schüller C,
Sanderson C,
Scott C,
Smith P,
Smither R,
Sorkine-Hornung O,
Stewart A,
Stewart E,
Stewart P,
Terras MM,
Walsh B,
Ward L,
Yamada L,
Weyrich T
[BibTeX]
| |
The effect of environmental features, self-avatar, and immersion on object location memory in virtual environments
Frontiers in ICT 3(NOV)
[BibTeX]
| |
A Comparison of Avatar-, Video-, and Robot-Mediated Interaction on Users’ Trust in Expertise
| |
Data-driven shape analysis and processing
[BibTeX]
| |
Ambient Fields: Representing Potential Sensory Information
[BibTeX]
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2015 | |
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Guided exploration of physically valid shapes for furniture design
|
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Global Contrast Based Salient Region Detection
|
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CROSSLINK: Joint Understanding of Image and 3D Model Collections through Shape and Camera Pose Variations
|
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Data-Driven Color Manifolds
|
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Deep Reflectance Maps
|
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Ergonomics-Inspired Reshaping and Exploration of Collections of Models
|
The Effects of Low Latency on Pointing and Steering Tasks
[BibTeX]
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Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image
Computer Graphics Forum 34(1)
|
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Preface
|
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Guiding Image Manipulations using Shape-appearance Subspaces from Co-alignment of Image Collections
|
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Modeling Luminance Perception at Absolute Threshold
|
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Autocorrelation Descriptor for Efficient Co-Alignment of 3D Shape Collections
Computer Graphics Forum 35(1)
|
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SmartAnnotator An Interactive Tool for Annotating Indoor RGBD Images
|
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Mesh2Fab: Reforming Shapes for Material-specific Fabrication
|
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Replaceable Substructures for Efficient Part-Based Modeling
|
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A Survey of Geometric Analysis in Cultural Heritage
|
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Dynamic SfM: Detecting Scene Changes from Image Pairs
|
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Reforming Shapes for Material-aware Fabrication
|
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An Image Degradation Model for Depth-augmented Image Editing
|
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Projective Blue-Noise Sampling
[BibTeX]
|
Preliminary findings on the effect of scale transformations on spatial memory in immersive and desktop virtual environments
| |
A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications
| |
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Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes
|
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What makes 2D-to-3D stereo conversion perceptually plausible?
|
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Conference Report for the Advances in Architectural Geometry (AAG) 2014
Nexus Network J 17(1)
|
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Object Proposals Estimation in Depth Image Using Compact 3D Shape Manifolds
|
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What Is Holding Back Convnets for Detection?
|
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3D Object Class Detection in the Wild
|
Management and Visualisation of Non-linear History of Polygonal 3D Models
| |
Vision, Modeling & Visualization, VMV 2015, Aachen, Germany, October 7-10, 2015
| |
Eurographics 2015 - Short Papers, Zurich, Switzerland, May 4-8, 2015
| |
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The British Library Big Data Experiment: Experimental Interfaces, Experimental Teaching
|
Reflective And Refractive Surfaces Configured To Project Desired Caustic Pattern
| |
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The Bounced Z-buffer for Indirect Visibility
|
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A transformation-aware perceptual image metric
[BibTeX]
|
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Two-shot SVBRDF Capture for Stationary Materials
|
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Verification-Minimal Assembly of Fragmented Frescoes
|
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Anisotropic Point-Based Fusion
|
Designing a Demonstrator Virtual Learning Environment to Teach the Threshold Concept of Space Syntax: Seeing from the User's Perspective
| |
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Congestion-Aware Warehouse Flow Analysis and Optimization
|
Object removal in panoramic media
[BibTeX]
| |
UCL Multispectral Processed Images of Parchment Damage Dataset
| |
Collaboration in immersive and non-immersive virtual environments
[BibTeX]
| |
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A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing
|
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The Value of Critical Destruction: Evaluating Multispectral Image Processing Methods for the Analysis of Primary Historical Texts
|
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RAPter: Rebuilding Man-made Scenes with Regular Arrangements of Planes
|
Ultra low latency dataflow renderer
| |
2014 | |
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Meta-representation of shape families
|
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On-line Learning of Parametric Mixture Models for Light Transport Simulation
|
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Estimating Image Depth Using Shape Collections
|
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Creating Consistent Scene Graphs Using a Probabilistic Grammar
|
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ImageSpirit: Verbal Guided Image Parsing
|
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Creating Works-like Prototypes of Mechanical Objects
|
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Visualising Macroscopic Deterioration of Parchment and Writing via Multispectral Images
|
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Imagining the Unseen: Stability-based Cuboid Arrangements for Scene Understanding
|
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Image-based Synthesis and Re-Synthesis of Viewpoints Guided by 3D Models
|
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Manipulating refractive and reflective binocular disparity
|
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Content-Aware Surface Parameterization for Interactive Restoration of Historical Documents
|
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Recurring part arrangements in shape collections
|
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ShapeSynth: Parameterizing model collections for coupled shape exploration and synthesis
|
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SUPER 4PCS Fast Global Pointcloud Registration via Smart Indexing
|
3D Timeline: Reverse engineering of a part-based provenance from consecutive 3D models
| |
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What Makes London Work Like London?
|
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Spectral Ray Differentials
|
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Stereo Day-for-Night: Retargeting Disparity for Scotopic Vision
[BibTeX]
|
Presence and Discernability in Conventional and Non-Photorealistic Immersive Augmented Reality
| |
Symmetric telepresence using robotic humanoid surrogates
[BibTeX]
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Frequency-Based Editing for Terrain Generation
|
An Interactive Computational Design Tool for Large Reciprocal Frame Structures
Nexus Network J 16(1)
| |
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Deep screen space
|
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Interactive light scattering with principal-ordinate propagation
|
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Principal-Ordinates Propagation for real-time rendering of participating media
|
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A study of image colourfulness
|
Improving Perception of Binocular Stereo Motion on 3D Display Devices
[BibTeX]
| |
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Real-time Reflective and Refractive Novel-view Synthesis
|
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Progressive Spectral Ray Differentials
|
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Deep Screen Space for Indirect Lighting of Volumes
|
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Interactive Appearance Editing in RGB-D Images
|
SmartAnnotator: An Interactive Tool for Annotating RGBD Indoor Images
[BibTeX]
| |
Ergonomic-driven Geometric Exploration and Reshaping
| |
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Structure-aware shape processing
|
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Geometric Analysis in Cultural Heritage
|
How to make a SIGGRAPH paper?
| |
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Reassembling Roman Plaster Fragments from Flanders Using Three-Dimensional Scanning and Automatic Matching
|
History Futures Panel: Future Research on the Great Parchment Book
| |
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Appearance Fabrication
|
A gaze-preserving situated multiview telepresence system
[BibTeX]
| |
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Heritage Imaging at UCL
|
Measuring latency in virtual environments
| |
2013 | |
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Reciprocal Frame Structures Made Easy
|
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Interpreting Concept Sketches
|
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Learning Part-based Templates from Large Collections of 3D Shapes
|
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Generating and Exploring Good Building Layouts
|
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Practical SVBRDF Capture In The Frequency Domain
|
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Interactive By-example Design of Artistic Packing Layouts
|
Human Tails: Ownership and Control of Extended Humanoid Avatars
| |
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Interactive Facades Analysis and Synthesis of Semi-Regular Facades
|
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Smart Variations: Functional Substructures for Part Compatibility
|
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Optimizing Disparity for Motion in Depth
|
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Symmetry in 3D geometry: Extraction and applications
Computer Graphics Forum 32(6)
|
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Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization
|
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Interactive Exploration and Flattening of Deformed Historical Documents
|
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Guided Real-Time Scanning of Indoor Objects
|
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Surface Perception of Planar Abstractions
|
Acting rehearsal in collaborative multimodal mixed reality environments
Steptoe W,
Normand JM,
Oyekoya O,
Pece F,
Giannopoulos E,
Tecchia F,
Steed A,
Weyrich T,
Kautz J,
Slater M
[BibTeX]
| |
Multimodal data capture and analysis of interaction in immersive collaborative virtual environments
[BibTeX]
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Real-Time Screen-Space Scattering in Homogeneous Environments
|
Affective Reactions to Visually Masked Stimuli within a Virtual Environment
Studies in Health Technology and Informatics 167(Annual Review of Cybertherapy and Telemedicine 2011)
| |
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Illustrating How Mechanical Assemblies Work
|
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SalientShape: Group saliency in image collections
Visual Computer 30(4)
|
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Constraint-aware interior layout exploration for pre-cast concrete-based buildings
VISUAL COMPUTER 29(6-8)
|
Displays and interaction for virtual travel
[BibTeX]
| |
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Generating Realistic Camera Shake for Virtual Scenes
|
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Multispectral Imaging of Degraded Parchment
|
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Multi-Spectral Material Classification in Landscape Scenes Using Commodity Hardware
|
The Great Parchment Book
| |
Interactive computational design methods for large reciprocal structures
| |
Region contrast-based saliency detection approach
[BibTeX]
| |
Image processing method and image processing device
| |
Two dimensional code and method for creating the same
| |
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Colour Analysis of Degraded Parchment
|
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Graph Abstraction for Simplified Proofreading of Slice-based Volume Segmentation
|
Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric Gestures
[BibTeX]
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City of London, London Metropolitan Archives XML Transcription of the Great Parchment Book of the Honourable the Irish Society
|
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Analyzing Growing Plants from 4D Point Cloud Data
|
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Designing and Fabricating Mechanical Automata from Mocap Sequences
|
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Halftone QR Codes
|
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Coupled Structure-from-Motion and 3D Symmetry Detection for Urban Facades
|
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Near-Regular Structure Discovery Using Linear Programming
|
Visual Masking Parameters for Virtual Environments
| |
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Supporting interoperability and presence awareness in collaborative mixed reality environments
|
XML3DRepo: A REST API for Version Controlled 3D Assets on the Web
| |
Design and Implementation of an Immersive Virtual Reality System based on a Smartphone Platform
| |
Poster: The Effect of Target Size and Force Feedback on 3D Selection within a co-located visual-haptic Immersive Virtual Environment
| |
Compact Part-Based Shape Spaces for Dense Correspondences
| |
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Real-time 3D Reconstruction in Dynamic Scenes using Point-based Fusion
|
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PanoInserts: Mobile spatial teleconferencing
|
Behaviour-Aware Sensor Fusion: Continuously Inferring the Alignment of Coordinate Systems from User Behaviour
| |
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Documenting and Interpreting Parchment Deterioration by Visual Analysis and Multispectral Imaging
|
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Structure-Aware Shape Processing
|
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Symmetry in Shapes - Theory and Practice
|
3D reconstruction for damaged documents: imaging of the great parchment book
| |
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Computational Fabrication and Display of Material Appearance
|
2012 | |
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Interactive Images: Cuboid Proxies for Smart Image Manipulation
|
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Highlight Microdisparity for Improved Gloss Depiction
|
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Exploring Collections of 3D Models using Fuzzy Correspondences
|
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Guided Exploration of Physically Valid Shapes for Furniture Design
|
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3D-Printing of Non-Assembly, Articulated Models
|
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A Luminance-Contrast-Aware Disparity Model and Applications
|
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Acquiring 3D Indoor Environments with Variability and Repetition
|
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Material Memex: Automatic Material Suggestions for 3D Objects
[BibTeX]
|
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Factored Facade Acquisition using Symmetric Line Arrangements
Computer Graphics Forum 31(2.3)
|
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Repetition Maximization based Texture Rectification
Computer Graphics Forum 31(2.2)
|
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Homunculus Warping: Conveying importance using self-intersection-free non-homogeneous mesh deformation
|
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The State of the Art in Interactive Global Illumination
Computer Graphics Forum 31(1)
|
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3D Material Style Transfer
|
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Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
|
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A Computational Model of Afterimages
|
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Pre-convolved Radiance Caching
|
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Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
|
Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments
| |
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Beaming: An Asymmetric Telepresence System
|
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Analyzing and Simulating Fracture Patterns of Theran Wall Paintings
|
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Interactive cloud rendering using temporally coherent photon mapping
Computer & Graphics 36(8)
|
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Virtual passepartouts
|
Apparent Stereo: The Cornsweet Illusion Can Enhance Perceived Depth
[BibTeX]
| |
Example-based Road Network Synthesis
| |
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Variation-Factored Encoding of Facade Images
|
Sketch-to-Design: Context-based Part Assembly
[BibTeX]
| |
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Dynamic Geometry Processing
|
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Intuitive Design Exploration of Constrained Meshes
|
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Symmetry in 3D Geometry: Extraction and Applications
|
Preface
[BibTeX]
| |
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Automatic Alignment of Shape Collections
|
Preserving gaze direction in teleconferencing using a camera array and a spherical display
[BibTeX]
| |
Visualizing 3D models in aid of public consultation
[BibTeX]
| |
SphereAvatar: A situated display to represent a remote collaborator
| |
Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color
| |
Evaluation of remote collaborative manipulation for scientific data analysis
| |
Shadow supported building reconstruction
| |
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Tools for Virtual Reassembly of Fresco Fragments
|
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Cultural heritage destruction: Documenting parchment degradation via multispectral imaging
|
3D diff: An interactive approach to mesh differencing and conflict resolution
| |
3D Revision Control Framework
| |
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A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership
|
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Newton Spectrum: Nonlinear Text Browsing of a Large Corpus
|
2011 | |
GlobFit: Consistently Fitting Primitives by Discovering Global Relations
[BibTeX]
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A Perceptual Model for Disparity
|
Exploration of Continuous Variability in Collections of 3D Shapes
[BibTeX]
| |
Shape Space Exploration of Constrained Meshes
[BibTeX]
| |
Slices: A Shape-proxy Based on Planar Sections
[BibTeX]
| |
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Edge-Aware Color Appearance
|
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Capturing Time-of-Flight Data with Confidence
|
Guest Editor's Introduction Special Section on the Virtual Reality Conference (VR)
| |
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Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes
Computer Graphics Forum 30(8)
|
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ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
[BibTeX]
|
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Computer-Suggested Facial Makeup
|
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Goal-Based Caustics
|
Shape Analysis with Subspace Symmetries
[BibTeX]
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Feature-based vector simulation of water waves
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Modelling selective visual attention for autonomous virtual characters
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Special Issue: SHAPE MODELING INTERNATIONAL (SMI) CONFERENCE 2011 Preface
Computer & Graphics 35(3)
[BibTeX]
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Apparent resolution enhancement for animations
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Bent Normals and Cones in Screen-space
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Separable Approximation of Ambient Occlusion
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Learning How to Match Fresco Fragments
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Adapting Standard Video Codecs for Depth Streaming
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A Randomized Controlled Trial of the Effects of Hypnosis With 3-D Virtual Reality Animation on Tiredness, Mood, and Salivary Cortisol
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Preface
[BibTeX]
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Computing Correspondences in Geometric Data Sets
[BibTeX]
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Global consistency in the automatic assembly of fragmented artefacts
[BibTeX]
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Planning plausible human animation with environment-aware motion sampling
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Affective reactions to visually masked stimuli within a virtual environment
[BibTeX]
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Short paper: Exploring the object relevance of a gaze animation model
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Automatic Recognition of Non-Acted Affective Postures
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Global Contrast based Salient Region Detection
[BibTeX]
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Dynamic Visual Masking in a Virtual Environment
[BibTeX]
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Animated construction of line drawings
[BibTeX]
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Slices
[BibTeX]
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2D-3D fusion for layer decomposition of urban facades
[BibTeX]
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Introduction to networked graphics
[BibTeX]
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2010 | |
Non-local Scan Consolidation for 3D Urban Scenes
[BibTeX]
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Paneling Architectural Freeform Surfaces
[BibTeX]
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Camouflage Images
[BibTeX]
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Interactive on-surface signal deformation
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Illustrating How Mechanical Assemblies Work
[BibTeX]
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Apparent Display Resolution Enhancement for Moving Images
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RepFinder: Finding Approximately Repeated Scene Elements for Image Editing
[BibTeX]
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Analysis, Reconstruction and Manipulation using Arterial Snakes
[BibTeX]
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Intrinsic Regularity Detection in 3D Geometry
[BibTeX]
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Exploded View Diagrams of Mathematical Surfaces
[BibTeX]
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Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
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Motion Blur for EWA Surface Splatting
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Density-based Outlier Rejection in Monte Carlo Rendering
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Special issue: Reflections on the design and implementation of virtual environment systems guest editors' introduction
[BibTeX]
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Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
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Eyelid kinematics for virtual characters
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Gradual transitions and their effects on presence and distance estimation
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Visibility of noisy point cloud data
Computer & Graphics 34(3)
[BibTeX]
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Acting performance and flow state enhanced with sensory-motor rhythm neurofeedback comparing ecologically valid immersive VR and training screen scenarios
NEUROSCIENCE LETTERS 480(2)
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A Practical Appearance Model for Dynamic Facial Color
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Experimental analysis on travelling wire electrochemical discharge machining
[BibTeX]
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Multi-Feature Matching of Fresco Fragments
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System and methods for enhancing symmetry in 2d and 3d objects
[BibTeX]
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Shadow Art
[BibTeX]
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Analyzing Fracture Patterns in Theran Wall Paintings
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Case Studies in Cost-Optimized Paneling of Architectural Freeform Surfaces
[BibTeX]
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Preface
[BibTeX]
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Digital Historical Research: An Ideal Case Study for Networked Visualisation Research Measuring Structural Changes in Networks and due to New Information
[BibTeX]
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Is the Rubber Hand Illusion Induced by Immersive Virtual Reality?
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A Novel Brain-Computer Interface Using a Multi-Touch Surface
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Lie Tracking: Social Presence, Truth and Deception in Avatar-Mediated Telecommunication
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Adaptive Image-space Stereo View Synthesis
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Tools for Virtual Reassembly of Fresco Fragments
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Geometric Registration for Deformable Shapes
[BibTeX]
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Towards a Spatio-temporal Appearance Model for Human Skin
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Digital Historical Research: An Ideal Case Study for Networked Visualisation Research
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Networked Graphics
[BibTeX]
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2009 | |
iWIRES: An Analyze-and-Edit Approach to Shape Manipulation
[BibTeX]
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Modeling Human Color Perception under Extended Luminance Levels
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Micro-Rendering for Scalable, Parallel Final Gathering
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Emerging Images
[BibTeX]
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Abstraction of Man-Made Shapes
[BibTeX]
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Interactive Reflection Editing
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Shadow Art
[BibTeX]
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Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR)
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Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye
Computer Graphics Forum 28(8)
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Perceptual Influence of Approximate Visibility in Indirect Illumination
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Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
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Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting
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Approximating dynamic global illumination in image space
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IEEE VIRTUAL REALITY 2008 Introduction
Computer & Graphics 33(1)
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Real-time indirect illumination with clustered visibility
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Unsupervised Intuitive Physics from Past Experiences
[BibTeX]
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Presence-enhancing real walking user interface for first-person video games
[BibTeX]
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Message from the program chairs
[BibTeX]
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Eye gaze in virtual environments: evaluating the need and initial work on implementation
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Principles of Appearance Acquisition and Representation
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Fabricating Microgeometry for Custom Surface Reflectance
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Fingerprinting Blank Paper Using Commodity Scanners
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A saliency-based method of simulating visual attention in virtual scenes
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A perceptual evaluation of 3D unsharp masking
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Laguerre minimal surfaces, isotropic geometry and linear elasticity
[BibTeX]
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Introductory graphics, revisited
Computer-Aided Design 41(11)
[BibTeX]
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Mutable mapping: Gradual re-routing of OSC control data as a form of artistic performance
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Networked Graphics: Building Networked Games and Virtual Environments
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2008 | |
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3D unsharp masking for scene coherent enhancement
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Curved Folding
[BibTeX]
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Discovering structural regularity in 3D geometry
[BibTeX]
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4-points Congruent Sets for Robust Surface Registration
[BibTeX]
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A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin
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Guest editor's introduction: Special section on virtual reality
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Untitled
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Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop
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A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
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Using tracked mobile sensors to make maps of environmental effects
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The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment
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Reverse Engineering Polygonal Meshes Using Discrete Differential Geometry
[BibTeX]
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14 Geographical data in mobile applications uses beyond map making
[BibTeX]
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Eye-Tracking for Avatar Eye-Gaze and Interactional Analysis in Immersive Collaborative Virtual Environments
[BibTeX]
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Communicating Eye Gaze across a Distance without Routing Participants to the Spot
[BibTeX]
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A Tool For Replay And Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments
[BibTeX]
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Imperfect shadow maps for efficient computation of indirect illumination
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Developable Surfaces with Curved Creases
[BibTeX]
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The Implementation of a Novel Walking Interface within an Immersive Display
[BibTeX]
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Dense 3D Reconstruction from Specularity Consistency
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High-fidelity avatar eye-representation
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A simple method for estimating the latency of interactive, real-time graphics simulations
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Message from the program chairs
[BibTeX]
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Color Harmonization for Videos
[BibTeX]
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Workshop Report from IEEE VR 2007: Future Standards for Immersive VR
[BibTeX]
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Principles of appearance acquisition and representation
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Interactive Global Illumination Based on Coherent Surface Shadow Maps
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An Implementation of a First-Person Game on a Hybrid Network
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Symmetry for Architecture
[BibTeX]
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Some Useful Abstractions for Re-Usable Virtual Environment Platforms
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Real-Time Urban Visualization: Virtual London Case Study
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Proposals for Future Virtual Environment Software Platforms
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2007 | |
Exploiting Real World Knowledge in Ubiquitous Applications
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A Hardware Architecture for Surface Splatting
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Digital Bas-Relief from 3D Scenes
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Rendering Deformable and Animated Surface Reflectance Fields
[BibTeX]
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Principles of appearance acquisition and representation
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Dynamic Geometry Registration
[BibTeX]
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Symmetrization
[BibTeX]
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Geometric modeling in shape space
[BibTeX]
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The future standards for immersive VR
[BibTeX]
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Navigating virtual reality by thought: what is it like?
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Progressive skinning for character animation
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Understanding and Realizing Presence in the Presenccia Project
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Interactive Illumination with Coherent Shadow Maps
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Fast GPU-based Visibility Computation for Natural Illumination of Volume Data Sets
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Responses of Participants During an Immersive Virtual Environment Experience
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Workshop 1: The Future Standards for Immersive VR
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A Review of Tele-collaboration Technologies with Respect to Closely Coupled Collaboration
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MRUI Adaptation in the Presence of Uncertainty
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Interactive modeling for augmented reality
[BibTeX]
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Message from the program chairs
[BibTeX]
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Mapping carbon monoxide using GPS tracked sensors
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An assessment of eye-gaze potential within immersive virtual environments
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Spatial Social Behavior in Second Life
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Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging
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A Method for Predicting Marker Tracking Error
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Reassembling The Thera Frescoes
[BibTeX]
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Preprocessing and Filtering of Point Models
[BibTeX]
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2006 | |
Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
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Sharing and analyzing data from presence experiments
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Enabling scalability by partitioning virtual environments using frontier sets
[BibTeX]
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Acquisition of Human Faces using a Measurement-Based Skin Reflectance Model
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Algorithms for Comparing and Analyzing 3D Geometry
[BibTeX]
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Eye-Tracking for Avatar Eye-Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
[BibTeX]
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Communicating eye gaze across a distance: comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together
[BibTeX]
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Probabilistic Fingerprints for Shapes
[BibTeX]
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Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment
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Analysis of Human Faces using a Measurement-Based Skin Reflectance Model
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Partial and approximate symmetry detection for 3D geometry
[BibTeX]
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Interactive Modelling and Tracking for Mixed and Augmented Reality
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Towards a general model for selection in virtual environments
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Multiresolution GPU Mesh Painting
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Does a Gradual Transition to the Virtual World increase Presence?
[BibTeX]
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Progressive skinning for video game character animations
[BibTeX]
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Building expression into virtual characters
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GPU-Based Ray-Casting of Quadratic Surfaces
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Processing and editing of faces using a measurement-based skin reflectance model
Bickel B,
Weyrich T,
Matusik W,
Pfister H,
Donner C,
Tu C,
McAndless J,
Lee J,
Ngan A,
Jensen HW,
Gross M
[BibTeX]
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A natural wayfinding exploiting photos in pedestrian navigation systems
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The role of posture in the communication of affect in an immersive virtual environment
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Interaction Fragments Influencing Collaboration in Distributed Virtual Environments
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2005 | |
Successes and Failures in Co-Present Situations
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Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environment Systems
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Automatic generation of consistent shadows for augmented reality
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Expected, sensed, and desired: A framework for designing sensing-based interaction
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Correcting GPS readings from a tracked mobile sensor
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A Measurement-Based Skin Reflectance Model for Face Rendering and Editing
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Measuring Skin Reflectance and Subsurface Scattering
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Skin reflectance model for representing and rendering faces
[BibTeX]
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A Platform Independent Architecture for Virtual Characters and Avatars
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Walking from thoughts: Not the muscles are crucial, but the brain waves!
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Immersiveness and symmetry in copresent scenarios
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Example-Based 3D Scan Completion
[BibTeX]
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Interaction Between Users of Immersion Projection Technology Systems
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Robust Global Registration
[BibTeX]
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Building Characters: Lessons Drawn from Virtual Environments
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Using Breaks in Presence to Identify Usability Issues
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Supporting Scalable Peer to Peer Virtual Environments using Frontier Sets
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Evaluation of Modern Dynamic Programming Algorithms for Real-time Active Stereo Systems
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A practical structured light acquisition system for point-based geometry and texture
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Analysis of cost functions and structured light patterns for modern dynamic programming stereo algorithms
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Rendering Deformable Surface Reflectance Fields
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Filtering location-based information using visibility
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Evaluating Collaboration in Distributed Virtual Environments for a Puzzle-solving Task
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Rapid Scene Modelling, Registration and Specification for Mixed Reality Systems
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Managing Multiple Spaces
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Construction of Collaborative Virtual Environments
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2004 | |
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
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Orchestrating a mixed reality game 'on the ground'
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Supporting Social Human Communication between Distributed Walk-in Displays
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Models of Space in a Mixed-Reality System
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Supporting Mobile Applications with Real-Time Visualisation of GPS Availability
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Post-processing of Scanned 3D Surface Data
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Robust Watermarking of Point-Sampled Geometry
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Registration of point cloud data from a geometric optimization perspective
[BibTeX]
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The Drift Table: Designing for Ludic Engagement
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Estimating surface normals in noisy point cloud data
[BibTeX]
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Navigating Virtual Reality by Thought: First Steps
| |
An Investigation of Presence Response across Variations in Visual Realism
[BibTeX]
| |
Uncertainty and Variability in Point Cloud Surface Data
[BibTeX]
| |
3D Selection Strategies for Head Tracked and Non-Head Tracked Operation of Spatially Immersive Displays
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Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments
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Being there together?
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Data visualization within urban models
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2003 | |
Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality
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Lessons from the Lighthouse: Collaboration in a Shared Mixed Reality System
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Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments
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Partitioning Crowded Virtual Environments
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Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time
| |
e-Science in the Streets: Urban Pollution Monitoring
[BibTeX]
| |
Psuedo-Shadowed Cursors for 3D Interaction
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Experiences with Repertory Grid Analysis for Investigating Effectiveness of Virtual Environments
| |
Product Review: An Overview of Cluster Solutions for Immersive Displays
| |
The Impact of Avatar Realism and Eye Gaze Control on the Perceived Quality of Communication in a Shared Immersive Virtual Environment
| |
Strangers and Friends in Networked Immersive Environments: Virtual Spaces for Future Living
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Considerations in the Design of Virtual Environment Systems: A Case Study
| |
Visualizing Diffusion-Weighted MRI Data Using Collaborative Virtual Environment and Grid Technologies
| |
Physiological Responses to Breaks in Presence: A Pilot Study
| |
More Breaks Less Presence
| |
Estimating surface normals in noisy point cloud data
[BibTeX]
| |
Social Anxiety in Virtual Environments: Results of a Pilot Study
| |
Society Anxiety in Virtual Environments: A Pilot Study
| |
Developing a Mixed Reality Co-Visiting Experience for Local and Remote Museum Companions
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2002 | |
Presence - Teleoprators and Virtual Environments: Editorial notes
[BibTeX]
| |
Call for assistance with product reviews
| |
Shared visiting in EQUATOR city
| |
Blurring the boundaries of the Mackintosh room
| |
Mixed-Reality Interfaces to Immersive Projection Systems
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Collaboration in tele-immersive environments
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Redirected Walking in Place
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The Pitfalls in System Design for Distributed Vitual Environments: A Case Study
| |
Determining Orientation of Laser Scanned Surfaces
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Using a Panoramic Camera for 3D Head Tracking in an AR Environment
|
Two-stage color palettization for error diffusion
[BibTeX]
| |
Usability evaluation techniques for virtual reality technologies
[BibTeX]
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2001 | |
Collaborative virtual environments (COVEN) project
| |
Special issue: VRST'99 - Introduction
[BibTeX]
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Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies
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Spelunking: experiences using the DIVE system on CAVE-like platforms
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Interactive simulation of teeth cleaning
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Meeting people virtually: experiments in shared virtual environments
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Computer Graphics and Virtual Environments: From Realism to Real-Time
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2000 | |
A virtual presence counter
| |
Usability evaluation for virtual environments: methods, results and future directions (part 2)
Interfaces 44
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Usability evaluation for virtual environments: methods, results and future directions (part 1)
Interfaces 43
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Acting in Virtual Reality
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1999 | |
The COVEN Project: Exploring Applicative, Technical, and Usage Dimensions of Collaborative Virtual Environments
Normand V,
Babski C,
Benford S,
Bullock A,
Carion S,
Chrysanthou Y,
Farcet N,
Frécon E,
Harvey J,
Kuijpers N,
Magnenat-Thalmann N,
Raupp-Musse S,
Rodden T,
Slater M,
Smith G,
Steed A,
Thalmann D,
Tromp J,
Usoh M,
Van Liempd G,
Kladias N
[BibTeX]
| |
Public speaking in virtual reality: Facing an audience of avatars
| |
A new approach to collaborative real-time Internet multimedia applications
| |
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Haptic mediation of risk potentials over a soft tissue data set
|
Walking > walking-in-place > flying, in virtual environments
| |
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Preoperative Planning and Training Simulation for Risk Reducing Surgery
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Leadership and collaboration in shared virtual environments
| |
London travel demonstrator
[BibTeX]
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A market model for level of detail control
| |
1998 | |
Small group behavior experiments in the Coven project
| |
The virtual ante-room: assessing presence through expectation and surprise
| |
Experiences with the evaluation of CVE applications
| |
1997 | |
Efficient Navigation Around Complex Virtual Environments
| |
Dataflow Languages for Immersive Virtual Environments
| |
1996 | |
A dataflow representation for defining behaviours within virtual environments
[BibTeX]
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1995 | |
3D INTERACTION WITH THE DESK-TOP BAT
Computer Graphics Forum 14(2)
| |
Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality
[BibTeX]
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Creating animations using virtual reality ThatcherWorld: A case study
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1994 | |
Depth of Presence in Virtual Environments
|